local gc = Var("GameCommand") local itemName = gc:GetName() local t = Def.ActorFrame{ -- focused frame LoadActor( THEME:GetPathG("ReferenceBase","ItemFocused") )..{ GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0); }; -- unfocused LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{ GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,1); }; Def.ActorFrame{ LoadFont("_frutiger roman 24px")..{ Name="SectionName"; Text=ScreenString(itemName); InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF")); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5); }; LoadFont("_frutiger roman 24px")..{ Name="SectionDesc"; Text=ScreenString(itemName.."Desc"); InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5); }; }; }; return t;