/* BitmapText - An actor that holds a Font and draws text to the screen. */ #ifndef BITMAPTEXT_H #define BITMAPTEXT_H #include "Actor.h" class RageTexture; class Font; class BitmapText : public Actor { public: BitmapText(); BitmapText( const BitmapText &cpy ); BitmapText &operator =( const BitmapText &cpy ); virtual ~BitmapText(); virtual void LoadFromNode( const CString& sDir, const XNode* pNode ); virtual Actor *Copy() const; bool LoadFromFont( const CString& sFontName ); bool LoadFromTextureAndChars( const CString& sTexturePath, const CString& sChars ); void SetText( const CString& sText, const CString& sAlternateText = "", int iWrapWidthPixels = -1 ); void SetMaxWidth( float fMaxWidth ); void SetMaxHeight( float fMaxHeight ); void SetWrapWidthPixels( int iWrapWidthPixels ); void CropToWidth( int iWidthInSourcePixels ); virtual bool EarlyAbortDraw() const; virtual void DrawPrimitives(); void TurnRainbowOn() { m_bRainbow = true; } void TurnRainbowOff() { m_bRainbow = false; } void SetHorizAlign( HorizAlign ha ); void SetVertAlign( VertAlign va ); void GetLines( vector &wTextLines ) { wTextLines = m_wTextLines; } CString GetText() const { return m_sText; } /* Return true if the string 's' will use an alternate string, if available. */ bool StringWillUseAlternate( const CString& sText, const CString& sAlternateText ) const; // // Commands // virtual void PushSelf( lua_State *L ); public: Font* m_pFont; protected: // recalculate the items in SetText() CString m_sText; vector m_wTextLines; vector m_iLineWidths; // in source pixels int m_iWrapWidthPixels; // -1 = no wrap float m_fMaxWidth; float m_fMaxHeight; bool m_bRainbow; vector m_aVertices; vector m_pTextures; void BuildChars(); void DrawChars(); void UpdateBaseZoom(); }; class ColorBitmapText : public BitmapText { public: ColorBitmapText(); void SetText( const CString &sText, const CString &sAlternateText = "", int iWrapWidthPixels = -1 ); void DrawPrimitives(); void SetMaxLines( int iLines, bool bCutBottom = true ); //if bCutBottom = false then, it will crop the top void SimpleAddLine( const CString &sAddition, int iWidthPixels ); void SetMaxLines( int iNumLines, int iDirection ); protected: struct ColorChange { RageColor c; //Color to change to int l; //Change Location }; vector m_vColors; }; #endif /* * (c) 2001-2004 Chris Danford, Charles Lohr * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */