#include "global.h" #include "ScreenSelectLanguage.h" #include "PrefsManager.h" #include "arch/ArchHooks/ArchHooks.h" #include "InputEventPlus.h" #include REGISTER_SCREEN_CLASS( ScreenSelectLanguage ); void ScreenSelectLanguage::Init() { // fill m_aGameCommands before calling Init() std::vector vs; THEME->GetLanguages( vs ); SortRStringArray( vs, true ); int index = 0; for (RString const &s : vs) { const LanguageInfo *pLI = GetLanguageInfo( s ); GameCommand gc; gc.m_iIndex = index++; gc.m_sName = s; gc.m_bInvalid = false; if( pLI ) gc.m_sText = THEME->GetString("NativeLanguageNames", pLI->szEnglishName); else gc.m_sText = s; m_aGameCommands.push_back( gc ); } ScreenSelectMaster::Init(); } RString ScreenSelectLanguage::GetDefaultChoice() { return HOOKS->GetPreferredLanguage(); } void ScreenSelectLanguage::BeginScreen() { ScreenSelectMaster::BeginScreen(); } bool ScreenSelectLanguage::MenuStart( const InputEventPlus &input ) { int iIndex = this->GetSelectionIndex( input.pn ); RString sLangCode = m_aGameCommands[iIndex].m_sName; PREFSMAN->m_sLanguage.Set( sLangCode ); PREFSMAN->SavePrefsToDisk(); THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize ); m_soundStart.Play(true); this->PostScreenMessage( SM_BeginFadingOut, 0 ); return true; } bool ScreenSelectLanguage::MenuBack( const InputEventPlus &input ) { return false; // ignore the press } /* * (c) 2006 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */