#include "global.h" #include "ScreenDemonstration.h" #include "RageLog.h" #include "ThemeManager.h" #include "GameState.h" #include "SongManager.h" #include "StepMania.h" #include "ScreenManager.h" #include "RageSoundManager.h" #include "GameSoundManager.h" #include "GameManager.h" #include "Style.h" #include "ScreenAttract.h" #include #define SECONDS_TO_SHOW THEME->GetMetricF(m_sName,"SecondsToShow") #define ALLOW_STYLE_TYPES THEME->GetMetric (m_sName,"AllowStyleTypes") REGISTER_SCREEN_CLASS( ScreenDemonstration ); ScreenDemonstration::ScreenDemonstration() { m_bDemonstration = true; } void ScreenDemonstration::Init() { GAMESTATE->Reset(); GAMESTATE->VisitAttractScreen( m_sName ); ScreenAttract::SetAttractVolume( true ); // Choose a Style { std::vector v; split( ALLOW_STYLE_TYPES, ",", v ); std::vector vStyleTypeAllow; for (RString const &s : v) { StyleType st = StringToStyleType( s ); ASSERT( st != StyleType_Invalid ); vStyleTypeAllow.push_back( st ); } std::vector vStylePossible; GAMEMAN->GetDemonstrationStylesForGame( GAMESTATE->m_pCurGame, vStylePossible ); for( int i=(int)(vStylePossible.size())-1; i>=0; i-- ) { bool bAllowThis = find( vStyleTypeAllow.begin(), vStyleTypeAllow.end(), vStylePossible[i]->m_StyleType ) != vStyleTypeAllow.end(); if( !bAllowThis ) vStylePossible.erase( vStylePossible.begin()+i ); } ASSERT( vStylePossible.size() > 0 ); const Style* pStyle = vStylePossible[ RandomInt(vStylePossible.size()) ]; GAMESTATE->SetCurrentStyle( pStyle, PLAYER_INVALID ); } GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR ); ScreenJukebox::Init(); if( GAMESTATE->m_pCurSong == nullptr ) // we didn't find a song. { PostScreenMessage( SM_GoToNextScreen, 0 ); // Abort demonstration. return; } ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc. GAMESTATE->m_bGameplayLeadIn.Set( false ); m_DancingState = STATE_DANCING; this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW ); // TODO: Use MenuTimer instead? } void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_NotesEnded || SM == SM_BeginFadingOut ) { if(!m_Out.IsTransitioning()) m_Out.StartTransitioning( SM_GoToNextScreen ); return; } else if( SM == SM_LoseFocus ) { ScreenAttract::SetAttractVolume( false ); } ScreenJukebox::HandleScreenMessage( SM ); } void ScreenDemonstration::Cancel( ScreenMessage smSendWhenDone ) { ScreenAttract::SetAttractVolume( false ); // unmute attract sounds ScreenJukebox::Cancel( smSendWhenDone ); } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */