#include "global.h" #include "ScoreDisplayBattle.h" #include "RageUtil.h" #include "RageLog.h" #include "RageLog.h" #include "GameState.h" #include "ThemeManager.h" #include "PlayerState.h" #include "ActorUtil.h" #include #define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1)) #define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1)) ScoreDisplayBattle::ScoreDisplayBattle() { LOG->Trace( "ScoreDisplayBattle::ScoreDisplayBattle()" ); m_sprFrame.Load( THEME->GetPathG("ScoreDisplayBattle","frame") ); this->AddChild( &m_sprFrame ); for( int i=0; iAddChild( &m_ItemIcon[i] ); } std::vector asIconPaths; GetDirListing( THEME->GetCurThemeDir()+"Graphic/ScoreDisplayBattle icon*", asIconPaths ); for( unsigned j=0; jm_Inventory[s]; RString sNewModifier = attack.sModifiers; if( sNewModifier != m_iLastSeenInventory[s] ) { m_iLastSeenInventory[s] = sNewModifier; if( sNewModifier == "" ) { m_ItemIcon[s].RunCommands( ActorUtil::ParseActorCommands( "linear,0.25;zoom,0" ) ); } else { // TODO: Cache all of the icon graphics so we don't load them dynamically from disk. m_ItemIcon[s].Load( THEME->GetPathG("ScoreDisplayBattle","icon "+sNewModifier) ); m_ItemIcon[s].StopTweening(); apActorCommands acmds = ActorUtil::ParseActorCommands( "diffuse,1,1,1,1;zoom,1;" "sleep,0.1;linear,0;diffusealpha,0;" "sleep,0.1;linear,0;diffusealpha,1;" "sleep,0.1;linear,0;diffusealpha,0;" "sleep,0.1;linear,0;diffusealpha,1;" "sleep,0.1;linear,0;diffusealpha,0;" "sleep,0.1;linear,0;diffusealpha,1;" ); m_ItemIcon[s].RunCommands( acmds ); } } } } /* * (c) 2001-2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */