#include "global.h" #include "ActiveAttackList.h" #include "RageUtil.h" #include "GameState.h" #include "Inventory.h" #include "RageTimer.h" #include "PlayerOptions.h" #include "PlayerState.h" #include ActiveAttackList::ActiveAttackList() { } void ActiveAttackList::Init( const PlayerState* pPlayerState ) { m_pPlayerState = pPlayerState; } void ActiveAttackList::Update( float fDelta ) { bool bTimeToRefresh = IsFirstUpdate() || // check this before running Actor::Update() m_pPlayerState->m_bAttackBeganThisUpdate || m_pPlayerState->m_bAttackEndedThisUpdate; BitmapText::Update( fDelta ); if( bTimeToRefresh ) Refresh(); } void ActiveAttackList::Refresh() { const AttackArray& attacks = m_pPlayerState->m_ActiveAttacks; std::vector vsThemedMods; for( unsigned i=0; iSetText( s ); // BitmapText will not rebuild vertices if these strings are the same. } /* * (c) 2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */