#include "global.h" #include "ScreenTestInput.h" #include "ScreenManager.h" #include "RageLog.h" #include "InputMapper.h" #include "ThemeManager.h" #include "ScreenDimensions.h" #include "PrefsManager.h" #include "RageInput.h" #include "InputEventPlus.h" #include "LocalizedString.h" class DeviceList: public BitmapText { public: void Update( float fDeltaTime ) { // Update devices text this->SetText( INPUTMAN->GetDisplayDevicesString() ); BitmapText::Update( fDeltaTime ); } virtual DeviceList *Copy() const; }; REGISTER_ACTOR_CLASS( DeviceList ); static LocalizedString CONTROLLER ( "ScreenTestInput", "Controller" ); static LocalizedString SECONDARY ( "ScreenTestInput", "secondary" ); static LocalizedString NOT_MAPPED ( "ScreenTestInput", "not mapped" ); class InputList: public BitmapText { virtual InputList *Copy() const; void Update( float fDeltaTime ) { // Update input texts vector asInputs; vector DeviceInputs; INPUTFILTER->GetPressedButtons( DeviceInputs ); FOREACH( DeviceInput, DeviceInputs, di ) { if( !di->bDown && di->level == 0.0f ) continue; RString sTemp; sTemp += INPUTMAN->GetDeviceSpecificInputString(*di); if( di->level == 1.0f ) sTemp += ssprintf(" - 1 " ); else sTemp += ssprintf(" - %.3f ", di->level ); GameInput gi; if( INPUTMAPPER->DeviceToGame(*di,gi) ) { RString sName = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button ); sTemp += ssprintf(" - %s %d %s", CONTROLLER.GetValue().c_str(), gi.controller+1, sName.c_str() ); if( !PREFSMAN->m_bOnlyDedicatedMenuButtons ) { GameButton mb = INPUTMAPPER->GetInputScheme()->GameButtonToMenuButton( gi.button ); if( mb != GameButton_Invalid && mb != gi.button ) { RString sGameButtonString = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), mb ); sTemp += ssprintf( " - (%s %s)", sGameButtonString.c_str(), SECONDARY.GetValue().c_str() ); } } } else { sTemp += " - "+NOT_MAPPED.GetValue(); } RString sComment = INPUTFILTER->GetButtonComment( *di ); if( sComment != "" ) sTemp += " - " + sComment; asInputs.push_back( sTemp ); } this->SetText( join( "\n", asInputs ) ); BitmapText::Update( fDeltaTime ); } }; REGISTER_ACTOR_CLASS( InputList ); REGISTER_SCREEN_CLASS( ScreenTestInput ); void ScreenTestInput::Input( const InputEventPlus &input ) { RString sMessage = input.DeviceI.ToString(); switch( input.type ) { case IET_FIRST_PRESS: case IET_RELEASE: switch( input.type ) { case IET_FIRST_PRESS: sMessage += "Pressed"; break; case IET_RELEASE: sMessage += "Released"; break; } MESSAGEMAN->Broadcast( sMessage ); } Screen::Input( input ); // default handler } void ScreenTestInput::MenuStart( const InputEventPlus &input ) { MenuBack( input ); } void ScreenTestInput::MenuBack( const InputEventPlus &input ) { if( input.type != IET_REPEAT ) return; // ignore if( !IsTransitioning() ) { SCREENMAN->PlayStartSound(); StartTransitioningScreen( SM_GoToPrevScreen ); } } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */