local t = Def.ActorFrame { LoadActor( "../ScreenTitleMenu overlay" ); LoadActor( "pay" ) .. { OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1); Condition = GAMESTATE:GetCoinMode() == "CoinMode_Pay"; }; LoadActor( "jp" ) .. { Stretch = 1; NumTilesHigh = 1; TilesStartY = 380; TilesSpacingX = 10000; TileVelocityX = -300; OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); Condition = GAMESTATE:GetPremium() == "Premium_2PlayersFor1Credit"; }; LoadActor( "free" ) .. { OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1); Condition = GAMESTATE:GetCoinMode() == "CoinMode_Free"; }; LoadActor( "dp" ) .. { Stretch = 1; NumTilesHigh = 1; TilesStartY = 380; TilesSpacingY = 10000; TileVelocityX = -300; OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y); Condition = GAMESTATE:GetPremium() == "Premium_DoubleFor1Credit"; }; } return t