local function DifficultyDisplay(pn) local function set(self, player) self:SetFromGameState( player ); end local t = Def.DifficultyDisplay { InitCommand=cmd(Load,"DifficultyDisplay",GAMESTATE:GetPlayerState(pn);); }; if pn == PLAYER_1 then t.CurrentStepsP1ChangedMessageCommand=function(self) set(self, pn); end; t.CurrentTrailP1ChangedMessageCommand=function(self) set(self, pn); end; else t.CurrentStepsP2ChangedMessageCommand=function(self) set(self, pn); end; t.CurrentTrailP2ChangedMessageCommand=function(self) set(self, pn); end; end return t; end local function Radar() local function set(self,player) local Selection = GAMESTATE:GetCurrentSteps(player) or GAMESTATE:GetCurrentTrail(player) if not Selection then self:SetEmpty( player ); return end self:SetFromRadarValues( player, Selection:GetRadarValues(player) ); end local t = Def.GrooveRadar { OnCommand=cmd(tweenonscreen); OffCommand=cmd(tweenoffscreen); CurrentStepsP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end; CurrentStepsP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end; CurrentTrailP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end; CurrentTrailP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end; }; return t; end local function OptionsArea(pn) local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,-1*THEME:GetMetric("ModIconRowSelectMusic","SpacingX");y,-1*THEME:GetMetric("ModIconRowSelectMusic","SpacingY");); LoadActor( "option icon header" ) .. { }; LoadFont("_terminator two 32" ) .. { InitCommand=cmd(y,-4;settext,PlayerNumberToLocalizedString(pn);diffuse,color("#baa200");shadowlength,0;strokecolor,color("#00000000");); }; }; t[#t+1] = Def.ModIconRow { InitCommand=cmd(Load,"ModIconRowSelectMusic",pn;); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1;); OffCommand=cmd(linear,0.5;zoomy,0;); }; return t; end local t = LoadFallbackB(); t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X+140;y,SCREEN_CENTER_Y-10); OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6); LoadActor( "_banner mask" ) .. { InitCommand=cmd(y,-74;zwrite,1;z,1;blend,"BlendMode_NoEffect"); }; Def.ActorProxy { BeginCommand=function(self) local banner = SCREENMAN:GetTopScreen():GetChild('Banner'); self:SetTarget(banner); end; InitCommand=cmd(y,-74;); }; LoadActor( "_banner frame" ) .. { }; }; t[#t+1] = LoadFont("Common", "normal") .. { InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y+94;playcommand,"Set"); OnCommand=cmd(shadowlength,2;diffusealpha,0;linear,0.5;diffusealpha,1); OffCommand=cmd(linear,0.5;diffusealpha,0); SetCommand=function(self) local sText = GAMESTATE:GetSongOptionsString() sText = string.gsub(sText, ", ", "\n") self:settext( sText ) if GAMESTATE:IsAnExtraStage() then self:diffuseblink() end end; SongOptionsChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X-56;y,SCREEN_CENTER_Y); LoadActor( "wheel cursor glow" ) .. { InitCommand=cmd(blend,"BlendMode_Add";); }; LoadActor( "wheel cursor normal" ) .. { }; }; t[#t+1] = OptionsArea( "PlayerNumber_P1" ) .. { InitCommand=cmd(x,SCREEN_CENTER_X+56;y,SCREEN_CENTER_Y+136); }; t[#t+1] = OptionsArea( "PlayerNumber_P2" ) .. { InitCommand=cmd(x,SCREEN_CENTER_X+56;y,SCREEN_CENTER_Y+154); }; t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X-120;y,SCREEN_CENTER_Y-170); OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6); LoadActor( THEME:GetPathG("MusicSortDisplay","frame") ) .. { }; LoadFont( "_sf square head bold 28" ) .. { InitCommand=cmd(maxwidth,300;playcommand,"Set";x,10;shadowlength,0;diffuse,color("#fbfb57");strokecolor,color("#696800");); SetCommand=cmd(settext,string.upper( SortOrderToLocalizedString(GAMESTATE:GetSortOrder()) )); SortOrderChangedMessageCommand=cmd(playcommand,"Set"); }; }; t[#t+1] = LoadActor( THEME:GetPathG(Var 'LoadingScreen','options message 1x2') ) .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;pause); OnCommand=cmd(hidden,1); ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0; faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3); ShowEnteringOptionsCommand=cmd(finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions"); HidePressStartForOptionsCommand=cmd(linear,0.4;cropleft,1.3); }; t[#t+1] = Def.PaneDisplay { MetricsGroup="PaneDisplay"; PlayerNumber=PLAYER_1; InitCommand=cmd(player,PLAYER_1;playcommand,"Set";x,SCREEN_CENTER_X-180;y,SCREEN_CENTER_Y+194); SetCommand=function(self) self:SetFromGameState() end; CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set"); SortOrderChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = Def.PaneDisplay { MetricsGroup="PaneDisplay"; PlayerNumber=PLAYER_2; InitCommand=cmd(player,PLAYER_2;playcommand,"Set";x,SCREEN_CENTER_X+180;y,SCREEN_CENTER_Y+194); SetCommand=function(self) self:SetFromGameState() end; CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set"); SortOrderChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = Def.BPMDisplay { File=THEME:GetPathF("BPMDisplay", "bpm"); Name="BPMDisplay"; InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X+294;y,SCREEN_CENTER_Y+1;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");); OnCommand=cmd(stoptweening;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6); SetCommand=function(self) self:SetFromGameState() end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = LoadActor( "_bpm label" ) .. { InitCommand=cmd(horizalign,left;x,SCREEN_CENTER_X+280;y,SCREEN_CENTER_Y); OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6); }; t[#t+1] = LoadActor( "bpm meter" ) .. { InitCommand=cmd(x,SCREEN_CENTER_X+230;y,SCREEN_CENTER_Y-12); OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6); }; t[#t+1] = LoadActor( "stop icon" ) .. { InitCommand=cmd(x,SCREEN_CENTER_X+296;y,SCREEN_CENTER_Y+6); OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6); SetCommand=function(self) local b = false; local song = GAMESTATE:GetCurrentSong(); if song then b = song:GetTimingData():HasStops(); end; self:visible( b ); end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = LoadFont("_regra 32 bold") .. { InitCommand=cmd(horizalign,left;x,SCREEN_CENTER_X-14;y,SCREEN_CENTER_Y-14;settext,"xxxx";shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");maxwidth,360); SetCommand=function(self) local s = "---"; local song = GAMESTATE:GetCurrentSong(); if song then local s2 = song:GetDisplayArtist(); if s2 ~= "" then s = "/" .. s2; end; end; self:settext( s ); end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = LoadFont("_regra 32 bold") .. { InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X+228;y,SCREEN_CENTER_Y+4;settext,"xxxx";shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");); SetCommand=function(self) local s = "---"; local song = GAMESTATE:GetCurrentSong(); if song then local s2 = song:GetGenre(); if s2 ~= "" then s = "_" .. s2; end; end; self:settext( s ); end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X+26;y,SCREEN_CENTER_Y+5;); LoadActor("star full") .. { InitCommand=cmd(x,16*-2); }; LoadActor("star full") .. { InitCommand=cmd(x,16*-1); }; LoadActor("star full") .. { InitCommand=cmd(x,16*0); }; LoadActor("star empty") .. { InitCommand=cmd(x,16*1); }; LoadActor("star empty") .. { InitCommand=cmd(x,16*2); }; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = Def.CourseContentsList { MaxSongs = 5; InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y+96); OnCommand=cmd(zoomy,0;bounceend,0.3;zoom,1); OffCommand=cmd(zoomy,1;bouncebegin,0.3;zoomy,0); ShowCommand=cmd(bouncebegin,0.3;zoomy,1); HideCommand=cmd(linear,0.3;zoomy,0); SetCommand=function(self) self:SetFromGameState(); self:setsecondsperitem(0.7); self:SetSecondsPauseBetweenItems(0.7); self:scrollwithpadding(0, 0); end; CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set"); Display = Def.ActorFrame { InitCommand=cmd(setsize,270,44); LoadActor("_CourseEntryDisplay bar"); Def.TextBanner { ArtistPrependString="/"; SetCommand=TextBannerSet; InitCommand=cmd(SetFromString,"", "", "", "", "", ""); Title = LoadFont("TextBanner","text") .. { Name="Title"; OnCommand=cmd(shadowlength,0); }; Subtitle = LoadFont("TextBanner","text") .. { Name="Subtitle"; OnCommand=cmd(shadowlength,0); }; Artist = LoadFont("TextBanner","text") .. { Name="Artist"; OnCommand=cmd(shadowlength,0); }; SetSongCommand=function(self, params) if params.Song then self:SetFromSong( params.Song ); self:diffuse( SONGMAN:GetSongColor(params.Song) ); else self:SetFromString( "??????????", "??????????", "", "", "", "" ); self:diffuse( color("#FFFFFF") ); end end; }; LoadFont("CourseEntryDisplay","number") .. { OnCommand=cmd(x,-118;shadowlength,0); SetSongCommand=function(self, params) self:settext(string.format("%i", params.Number)); end; }; LoadFont("Common","normal") .. { OnCommand=cmd(x,SCREEN_CENTER_X-200;y,-8;zoom,0.7;shadowlength,0); DifficultyChangedCommand=function(self, params) if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end self:settext( params.Meter ); self:diffuse( CourseDifficutlyToColor(params.Difficulty) ); end; }; LoadFont("Common","normal") .. { OnCommand=cmd(x,SCREEN_CENTER_X-192;y,SCREEN_CENTER_Y-230;horizalign,right;shadowlength,0); SetSongCommand=function(self, params) self:settext(params.Modifiers); end; }; LoadFont("CourseEntryDisplay","difficulty") .. { OnCommand=cmd(x,SCREEN_CENTER_X-222;y,-8;shadowlength,0;settext,"1"); DifficultyChangedCommand=function(self, params) if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end self:diffuse( CourseDifficutlyToColor(params.Difficulty) ); end; }; }; }; t[#t+1] = DifficultyDisplay(PLAYER_1) .. { BeginCommand=cmd(player,PLAYER_1;x,SCREEN_CENTER_X-254;y,SCREEN_CENTER_Y-20); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1); OffCommand=cmd(linear,0.5;zoomy,0); }; t[#t+1] = DifficultyDisplay(PLAYER_2) .. { BeginCommand=cmd(player,PLAYER_2;x,SCREEN_CENTER_X-121;y,SCREEN_CENTER_Y-20); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1); OffCommand=cmd(linear,0.5;zoomy,0); }; t[#t+1] = Def.ActorFrame{ InitCommand=cmd(x,SCREEN_CENTER_X-190;y,SCREEN_CENTER_Y-32); ShowCommand=cmd(linear,0.2;diffusealpha,1); HideCommand=cmd(linear,0.2;diffusealpha,0); LoadActor("long balloon"); LoadFont("_terminator two 32")..{ Name="SongLength"; InitCommand=cmd(x,-56;y,-10;shadowlength,0;diffuse,color("#E2E2E2");diffusebottomedge,color("#CECECE");strokecolor,color("#00000000")); SetCommand=function(self) local Song = GAMESTATE:GetCurrentSong(); local time = Song:MusicLengthSeconds(); time = SecondsToMSSMsMs(time); time = string.sub(time, 0, string.len(time)-3); self:settext( time ); end; }; LoadFont("_venacti 24")..{ Name="NumStages"; InitCommand=cmd(x,32;y,-4;shadowlength,0;skewx,-0.2;diffusebottomedge,color("#068EE1FF");strokecolor,color("#FF000000")); SetCommand=function(self) local Song = GAMESTATE:GetCurrentSong(); local postfix = " STAGES"; if Song:IsLong() then self:settext("2"..postfix); elseif Song:IsMarathon() then self:settext("3"..postfix); end; end; }; SetCommand=function(self) local Song = GAMESTATE:GetCurrentSong(); self:playcommand( (Song and (Song:IsLong() or Song:IsMarathon())) and "Show" or "Hide" ); end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); }; t[#t+1] = LoadFont("_numbers2") .. { InitCommand=cmd(x,SCREEN_CENTER_X+262;y,SCREEN_CENTER_Y); OnCommand=cmd(shadowlength,0;addx,-SCREEN_WIDTH;bounceend,0.5;addx,SCREEN_WIDTH); OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH); SetCommand=function(self) local Course = GAMESTATE:GetCurrentCourse() if not Course then self:hidden(1) return end self:hidden(0) self:settext( Course:GetEstimatedNumStages() ); end; CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); }; if not GAMESTATE:IsCourseMode() then t[#t+1] = Def.DifficultyList { Name="DifficultyList"; OnCommand=cmd(x,SCREEN_CENTER_X+170;y,SCREEN_CENTER_Y+40); CursorP1 = Def.ActorFrame { InitCommand=cmd(x,-150;bounce;effectmagnitude,-5,0,0;effectperiod,1.0;effectoffset,0.0;effectclock,"bgm"); BeginCommand=cmd(visible,true); StepsSelectedMessageCommand=function( self, param ) if param.Player ~= "PlayerNumber_P1" then return end; self:visible(false); end; children={ LoadActor( "DifficultyList cursor p1" ) .. { BeginCommand=cmd(player,"PlayerNumber_P1";); PlayerJoinedMessageCommand=function(self,param ) if param.Player ~= "PlayerNumber_P1" then return end; self:visible( true ); end; }; LoadFont( "_terminator two 32" ) .. { InitCommand=cmd(x,-4;y,-3;settext,"P1";diffuse,color("#baa200");shadowlength,0;strokecolor,color("#00000000");); BeginCommand=cmd(player,"PlayerNumber_P1";); PlayerJoinedMessageCommand=function(self,param ) if param.Player ~= "PlayerNumber_P1" then return end; self:visible( true ); end; }; } }; CursorP2 = Def.ActorFrame { InitCommand=cmd(x,130;bounce;effectmagnitude,5,0,0;effectperiod,1.0;effectoffset,0.0;effectclock,"bgm"); BeginCommand=cmd(visible,true); StepsSelectedMessageCommand=function( self, param ) if param.Player ~= "PlayerNumber_P2" then return end; self:visible(false); end; children={ LoadActor( "DifficultyList cursor p2" ) .. { BeginCommand=cmd(player,"PlayerNumber_P2";); PlayerJoinedMessageCommand=function(self,param ) if param.Player ~= "PlayerNumber_P2" then return end; self:visible( true ); end; }; LoadFont( "_terminator two 32" ) .. { InitCommand=cmd(x,4;y,-3;settext,"P2";diffuse,color("#83b767");shadowlength,0;strokecolor,color("#00000000");); BeginCommand=cmd(player,"PlayerNumber_P2";); PlayerJoinedMessageCommand=function(self,param ) if param.Player ~= "PlayerNumber_P2" then return end; self:visible( true ); end; }; } }; CursorP1Frame = LoadActor( "DifficultyList frame p1" ) .. { InitCommand=cmd(bounce;effectmagnitude,-10,0,0;effectperiod,1.0;effectoffset,0.0;effectclock,"bgm"); }; CursorP2Frame = LoadActor( "DifficultyList frame p2" ) .. { InitCommand=cmd(bounce;effectmagnitude,10,0,0;effectperiod,1.0;effectoffset,0.0;effectclock,"bgm"); }; }; end -- fade out t[#t+1] = Def.Quad { InitCommand=cmd(FullScreen;diffuse,color("#000000");diffusealpha,0); OffCommand=cmd(linear,0.3;diffusealpha,1); }; return t;