local t = Def.ActorFrame { LoadActor(THEME:GetPathS("", "_extra2")) .. { StartTransitioningCommand=function(self) if GAMESTATE:HasEarnedExtraStage() then self:play() end end; }; -- Extra with ghosts LoadActor("_extra2") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.5;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0); }; LoadActor("_extra2") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.6;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0); }; LoadActor("_extra2") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.7;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0); }; LoadActor("_extra2") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.8;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0); }; }; return t;