local t = LoadFallbackB(); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "StageFrame", "StageFrame" ); t[#t+1] = LoadActor("_warning") .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y; vertalign,top; wag;effectmagnitude,0,0,10;effectperiod,2; ); OnCommand=cmd(diffusealpha,0); ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1); HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0); }; t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "LifeFrame", "LifeFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "ScoreFrame", "ScoreFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "LeftFrame", "LeftFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "RightFrame", "RightFrame" ); t[#t+1] = Def.ModIconRow { InitCommand=cmd(x,SCREEN_CENTER_X-300;y,SCREEN_CENTER_Y;Load,"ModIconRowGameplay",PLAYER_1;player,PLAYER_1;); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1); OffCommand=cmd(linear,0.5;zoomy,0); }; t[#t+1] = Def.ModIconRow { InitCommand=cmd(x,SCREEN_CENTER_X+300;y,SCREEN_CENTER_Y;Load,"ModIconRowGameplay",PLAYER_2;player,PLAYER_2;); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1); OffCommand=cmd(linear,0.5;zoomy,0); }; return t;