#ifndef INPUTHANDLER_DIRECTINPUT_H #define INPUTHANDLER_DIRECTINPUT_H #include "InputHandler.h" struct DIDevice; class InputHandler_DInput: public InputHandler { bool OpenDevice(DIDevice &joystick); public: InputHandler_DInput(); ~InputHandler_DInput(); void GetDevicesAndDescriptions(vector& vDevicesOut, vector& vDescriptionsOut); void Update(float fDeltaTime); void WindowReset(); }; #endif