#include "global.h" #include "SDL_utils.h" #include "SDL_image.h" #include "SDL_rotozoom.h" #include "LoadingWindow_SDL.h" #include "loading.xpm" #include "StepMania.xpm" /* icon */ LoadingWindow_SDL::LoadingWindow_SDL() { /* There's no consistent way to hint SDL that we want a centered * window. X11 way: */ #if defined(unix) static char center[]="SDL_VIDEO_CENTERED=1"; putenv( center ); #endif /* Initialize the SDL library */ if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 ) RageException::Throw( "Couldn't initialize SDL: %s", SDL_GetError() ); /* Set window title and icon */ SDL_WM_SetCaption("Loading StepMania", ""); SDL_Surface *srf = IMG_ReadXPMFromArray(icon); SDL_SetColorKey( srf, SDL_SRCCOLORKEY, SDL_MapRGB(srf->format, 0xFF, 0, 0xFF)); #if !defined(DARWIN) || !DARWIN /* Windows icons are 32x32 and SDL can't resize them for us, which * causes mask corruption. (Actually, the above icon *is* 32x32; * this is here just in case it changes.) */ ConvertSDLSurface(srf, srf->w, srf->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); zoomSurface(srf, 32, 32); SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE ); SDL_WM_SetIcon(srf, NULL /* derive from alpha */); SDL_FreeSurface(srf); #endif /* Load the BMP - we need it's dimensions */ SDL_Surface *image = IMG_ReadXPMFromArray(loading); if( image == NULL ) RageException::Throw("Couldn't load loading.bmp: %s",SDL_GetError()); /* Initialize the window */ loading_screen = SDL_SetVideoMode(image->w, image->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME); if( loading_screen == NULL ) RageException::Throw( "Couldn't initialize loading window: %s", SDL_GetError() ); #ifdef _XBOX SDL_XBOX_SetScreenPosition( 70, 48 ) ; SDL_XBOX_SetScreenStretch( -150, -300 ) ; if( FAILED ( XFONT_OpenDefaultFont( &m_pConsoleTTF ) ) ) { m_pConsoleTTF = 0 ; } else { m_pConsoleTTF->SetTextHeight( 24 ); // Change Font Style - XFONT_NORMAL, XFONT_BOLD, // XFONT_ITALICS, XFONT_BOLDITALICS m_pConsoleTTF->SetTextStyle( XFONT_NORMAL ); // Anti-Alias the font -- 0 for no anti-alias, 2 for some, 4 for MAX! m_pConsoleTTF->SetTextAntialiasLevel( 2 ); m_pConsoleTTF->SetTextColor( 0xFFFFFFFF ) ; m_pConsoleTTF->SetBkColor( 0x00000000 ) ; m_pConsoleTTF->SetBkMode(XFONT_OPAQUE) ; SetText( CString("Loading Songs" ) ) ; } #endif SDL_BlitSurface(image, NULL, loading_screen, NULL); SDL_FreeSurface(image); SDL_UpdateRect(loading_screen, 0,0,0,0); SDL_UpdateRect(loading_screen, 0,0,0,0); } #ifdef _XBOX void LoadingWindow_SDL::SetText(CString str) { m_cstrText = str ; } #endif LoadingWindow_SDL::~LoadingWindow_SDL() { SDL_QuitSubSystem( SDL_INIT_VIDEO ); } void LoadingWindow_SDL::Paint() { #ifdef _XBOX LPDIRECT3DSURFACE8 m_primarySurface; int x,y ; unsigned int val ; if ( m_pConsoleTTF ) { WCHAR msg[1000] ; swprintf( msg, L"%S", m_cstrText.c_str() ) ; if ( m_pConsoleTTF->GetTextExtent( msg, -1, &val ) != S_OK ) { val = 100 ; } x = (640-val)/2 ; y = 350 ; D3D__pDevice->GetRenderTarget( &m_primarySurface ) ; m_pConsoleTTF->TextOut( m_primarySurface, L" ", -1, (float)0, (float)y ) ; m_pConsoleTTF->TextOut( m_primarySurface, msg, wcslen(msg), (float)x, (float)y ) ; m_primarySurface->Release() ; D3D__pDevice->Present(NULL, NULL, NULL, NULL) ; } #else SDL_UpdateRect(loading_screen, 0,0,0,0); #endif } /* * Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. * * Chris Danford * Glenn Maynard */