#ifndef RAGE_SOUND_READER_RESAMPLE_FAST #define RAGE_SOUND_READER_RESAMPLE_FAST #include "RageSoundReader.h" #include "RageSoundReader_Resample.h" #include "RageSoundResampler.h" /* This class changes the sampling rate of a sound. */ class RageSoundReader_Resample_Fast: public RageSoundReader_Resample { int samplerate; bool FillBuf(); SoundReader *source; mutable RageSoundResampler resamp; public: /* We own source. */ void Open(SoundReader *source); int GetLength() const; int GetLength_Fast() const; int SetPosition_Accurate(int ms); int SetPosition_Fast(int ms); int Read(char *buf, unsigned len); RageSoundReader_Resample_Fast(); virtual ~RageSoundReader_Resample_Fast(); SoundReader *Copy() const; float GetOffsetFix() const { return source->GetOffsetFix(); } /* Change the actual sample rate of a sound. */ void SetSampleRate(int hz); int GetSampleRate() const { return samplerate; } }; #endif /* * Copyright (c) 2003 by the person(s) listed below. All rights reserved. * Glenn Maynard */