/*** * * Copyright (c) 1998, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ #ifndef __MATHLIB__ #define __MATHLIB__ // mathlib.h #include #ifdef __cplusplus extern "C" { #endif typedef float vec_t; typedef vec_t vec3_t[3]; // x,y,z typedef vec_t vec4_t[4]; // x,y,z,w #define Q_PI 3.14159265358979323846 // Use this definition globally #define ON_EPSILON 0.01 #define EQUAL_EPSILON 0.001 int VectorCompare (vec3_t v1, vec3_t v2); #define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]) #define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];} vec_t VectorNormalize (vec3_t v); void AngleMatrix (const vec3_t angles, float matrix[3][4] ); void R_ConcatTransforms (const float in1[3][4], const float in2[3][4], float out[3][4]); void VectorIRotate (const vec3_t in1, const float in2[3][4], vec3_t out); void VectorRotate (const vec3_t in1, const float in2[3][4], vec3_t out); void VectorTransform (const vec3_t in1, const float in2[3][4], vec3_t out); #ifdef __cplusplus } #endif #endif