#ifndef MOVIE_TEXTURE_H #define MOVIE_TEXTURE_H #include "RageTexture.h" class RageMovieTexture : public RageTexture { public: RageMovieTexture( RageTextureID ID ): RageTexture(ID) { } virtual ~RageMovieTexture() { } virtual void Update(float fDeltaTime) { } virtual void Reload() = 0; virtual void Play() = 0; virtual void Pause() = 0; virtual void SetPosition( float fSeconds ) = 0; virtual void SetPlaybackRate( float fRate ) = 0; virtual bool IsPlaying() const = 0; virtual void SetLooping(bool looping=true) { } bool IsAMovie() const { return true; } static bool GetFourCC( CString fn, CString &handler, CString &type ); }; RageMovieTexture *MakeRageMovieTexture(RageTextureID ID); #endif