#include "global.h" #include "RageSoundDriver_OSS.h" #include "RageTimer.h" #include "RageLog.h" #include "RageSound.h" #include "RageSoundManager.h" #include "RageUtil.h" #include "SDL.h" #include #include #include #include #include #include #include /* samples */ const int channels = 2; const int samplesize = channels*2; /* 16-bit */ const int chunk_order = 12; const int num_chunks = 4; const int buffersize = num_chunks * (1 << (chunk_order-1)); /* in bytes */ const int buffersize_frames = buffersize/samplesize; /* in frames */ int RageSound_OSS::MixerThread_start(void *p) { ((RageSound_OSS *) p)->MixerThread(); return 0; } void RageSound_OSS::MixerThread() { /* SOUNDMAN will be set once RageSoundManager's ctor returns and * assigns it; we might get here before that happens, though. */ while(!SOUNDMAN && !shutdown) SDL_Delay(10); /* We want to set a higher priority, but Unix only lets root renice * < 0, which is silly. Give it a try, anyway. */ nice(-5); while(!shutdown) { while(GetData()) ; fd_set f; FD_ZERO(&f); FD_SET(fd, &f); SDL_Delay(10); struct timeval tv = { 0, 10000 }; select(fd+1, NULL, &f, NULL, &tv); } } bool RageSound_OSS::GetData() { LockMutex L(SOUNDMAN->lock); /* Look for a free buffer. */ audio_buf_info ab; if(ioctl(fd, SNDCTL_DSP_GETOSPACE, &ab) == -1) RageException::Throw("ioctl(SNDCTL_DSP_GETOSPACE): %s", strerror(errno) ); if(!ab.fragments) return false; const int chunksize = ab.fragsize; static Sint16 *buf = NULL; if(!buf) buf = new Sint16[chunksize / sizeof(Sint16)]; memset(buf, 0, chunksize); /* Create a 32-bit buffer to mix sounds. */ static SoundMixBuffer mix; mix.SetVolume( SOUNDMAN->GetMixVolume() ); for(unsigned i = 0; i < sounds.size(); ++i) { if(sounds[i]->stopping) continue; /* Call the callback. */ unsigned got = sounds[i]->snd->GetPCM((char *) buf, chunksize, last_cursor_pos); mix.write((Sint16 *) buf, got/2); if((int) got < chunksize) { /* This sound is finishing. */ sounds[i]->stopping = true; sounds[i]->flush_pos = last_cursor_pos + (got / samplesize); } } mix.read(buf); int wrote = write(fd, buf, chunksize); if(wrote != chunksize) RageException::Throw("write didn't: %i (%s)", wrote, wrote == -1? strerror(errno): "" ); /* Increment last_cursor_pos. */ last_cursor_pos += chunksize / samplesize; return true; } void RageSound_OSS::StartMixing(RageSound *snd) { sound *s = new sound; s->snd = snd; LockMutex L(SOUNDMAN->lock); sounds.push_back(s); } void RageSound_OSS::Update(float delta) { LockMutex L(SOUNDMAN->lock); /* SoundStopped might erase sounds out from under us, so make a copy * of the sound list. */ vector snds = sounds; for(unsigned i = 0; i < snds.size(); ++i) { if(!sounds[i]->stopping) continue; if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos) continue; /* stopping but still flushing */ /* This sound is done. */ snds[i]->snd->StopPlaying(); } } void RageSound_OSS::StopMixing(RageSound *snd) { LockMutex L(SOUNDMAN->lock); /* Find the sound. */ unsigned i; for(i = 0; i < sounds.size(); ++i) if(sounds[i]->snd == snd) break; if(i == sounds.size()) { LOG->Trace("not stopping a sound because it's not playing"); return; } delete sounds[i]; sounds.erase(sounds.begin()+i, sounds.begin()+i+1); } int RageSound_OSS::GetPosition(const RageSound *snd) const { LockMutex L(SOUNDMAN->lock); ASSERT( fd != -1 ); int delay; if(ioctl(fd, SNDCTL_DSP_GETODELAY, &delay) == -1) RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_GETODELAY): %s", strerror(errno)); return last_cursor_pos - (delay / samplesize); } RageSound_OSS::RageSound_OSS() { /* If /proc/asound exists, then we're running ALSA. If we got here, we * probably failed to init ALSA. The only case I've seen of this so far * was not having access to /dev/snd devices. * * Don't run OSS under ALSA; we'll get emulation, and ALSA's OSS emulation * is buggy. */ if( IsADirectory("/proc/asound") ) RageException::ThrowNonfatal( "RageSound_OSS: ALSA detected. ALSA OSS emulation is buggy; use ALSA natively."); shutdown = false; last_cursor_pos = 0; fd = open("/dev/dsp", O_WRONLY|O_NONBLOCK); if(fd == -1) RageException::ThrowNonfatal("RageSound_OSS: Couldn't open /dev/dsp: %s", strerror(errno)); int i = AFMT_S16_LE; if(ioctl(fd, SNDCTL_DSP_SETFMT, &i) == -1) RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_SETFMT, %i): %s", i, strerror(errno)); if(i != AFMT_S16_LE) RageException::ThrowNonfatal("RageSound_OSS: Wanted format %i, got %i instead", AFMT_S16_LE, i); i = channels; if(ioctl(fd, SNDCTL_DSP_CHANNELS, &i) == -1) RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_CHANNELS, %i): %s", i, strerror(errno)); if(i != channels) RageException::ThrowNonfatal("RageSound_OSS: Wanted %i channels, got %i instead", channels, i); i = 44100; if(ioctl(fd, SOUND_PCM_WRITE_RATE, &i) == -1 ) RageException::ThrowNonfatal("RageSound_OSS: ioctl(SOUND_PCM_WRITE_RATE, %i): %s", i, strerror(errno)); samplerate = i; LOG->Trace("RageSound_OSS: sample rate %i", samplerate); i = (num_chunks << 16) + chunk_order; if(ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &i) == -1) RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_SETFRAGMENT, %i): %s", i, strerror(errno)); MixingThread.SetName( "RageSound_OSS" ); MixingThread.Create( MixerThread_start, this ); } RageSound_OSS::~RageSound_OSS() { /* Signal the mixing thread to quit. */ shutdown = true; LOG->Trace("Shutting down mixer thread ..."); MixingThread.Wait(); LOG->Trace("Mixer thread shut down."); close(fd); } float RageSound_OSS::GetPlayLatency() const { return 0; // (1.0f / samplerate) * (buffersize_frames - chunksize_frames); } /* * Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved. * * Glenn Maynard */