#include "global.h" #include "RageFileDriverDirectHelpers.h" #include "RageUtil.h" #include "RageLog.h" #include #include #include #if !defined(WIN32) #include #include #else #include #include #endif #if defined(XBOX) /* Wrappers for low-level file functions, to work around Xbox issues: */ int DoMkdir( const CString &sPath, int perm ) { CString TempPath = sPath; TempPath.Replace( "/", "\\" ); return mkdir( TempPath ); } int DoOpen( const CString &sPath, int flags, int perm ) { CString TempPath = sPath; TempPath.Replace( "/", "\\" ); return open( TempPath, flags, perm ); } int DoStat( const CString &sPath, struct stat *st ) { CString TempPath = sPath; TempPath.Replace( "/", "\\" ); return stat( sPath, st ); } int DoRemove( const CString &sPath ) { CString TempPath = sPath; TempPath.Replace( "/", "\\" ); return remove( sPath ); } int DoRmdir( const CString &sPath ) { CString TempPath = sPath; TempPath.Replace( "/", "\\" ); return rmdir( sPath ); } HANDLE DoFindFirstFile( const CString &sPath, WIN32_FIND_DATA *fd ) { CString TempPath = sPath; TempPath.Replace( "/", "\\" ); return FindFirstFile( TempPath, fd ); } #endif #if defined(WIN32) int WinMoveFileInternal( const CString &sOldPath, const CString &sNewPath ) { static bool Win9x = false; /* Windows botches rename: it returns error if the file exists. In NT, * we can use MoveFileEx( new, old, MOVEFILE_REPLACE_EXISTING ) (though I * don't know if it has similar atomicity guarantees to rename). In * 9x, we're screwed, so just delete any existing file (we aren't going * to be robust on 9x anyway). */ if( !Win9x ) { if( MoveFileEx( sOldPath, sNewPath, MOVEFILE_REPLACE_EXISTING ) ) return 1; // On Win9x, MoveFileEx is expected to fail (returns ERROR_CALL_NOT_IMPLEMENTED). DWORD err = GetLastError(); if( err == ERROR_CALL_NOT_IMPLEMENTED ) Win9x = true; else return 0; } if( MoveFile( sOldPath, sNewPath ) ) return 1; if( GetLastError() != ERROR_ALREADY_EXISTS ) return 0; if( !DeleteFile( sNewPath ) ) return 0; return MoveFile( sOldPath, sNewPath ); } int WinMoveFile( CString sOldPath, CString sNewPath ) { #if defined(XBOX) sOldPath.Replace( "/", "\\" ); sNewPath.Replace( "/", "\\" ); #endif if( WinMoveFileInternal(sOldPath, sNewPath) ) return 1; if( GetLastError() != ERROR_ACCESS_DENIED ) return 0; /* Try turning off the read-only bit on the file we're overwriting. */ SetFileAttributes( sNewPath, FILE_ATTRIBUTE_NORMAL ); return WinMoveFileInternal( sOldPath, sNewPath ); } #endif bool PathReady( CString path ) { #ifdef _WINDOWS // Windows will throw up a message box if we try to write to a // removable drive with no disk inserted. Find out whether there's a // disk in the drive w/o writing a file. // find drive letter vector matches; static Regex parse("^([A-Za-z]+):"); parse.Compare( path, matches ); if( matches.size() != 1 ) return false; CString sDrive = matches[0]; TCHAR szVolumeNameBuffer[MAX_PATH]; DWORD dwVolumeSerialNumber; DWORD dwMaximumComponentLength; DWORD lpFileSystemFlags; TCHAR szFileSystemNameBuffer[MAX_PATH]; BOOL bResult = GetVolumeInformation( sDrive + ":\\", szVolumeNameBuffer, sizeof(szVolumeNameBuffer), &dwVolumeSerialNumber, &dwMaximumComponentLength, &lpFileSystemFlags, szFileSystemNameBuffer, sizeof(szFileSystemNameBuffer) ); return !!bResult; #else // Try to create directory before writing a temp file. CreateDirectories( path ); // Try to write a file. const CString sFile = path + "temp"; int fd = DoOpen( sFile, O_WRONLY|O_CREAT|O_TRUNC ); if( fd == -1 ) return false; close( fd ); remove( sFile ); return true; #endif } /* mkdir -p. Doesn't fail if Path already exists and is a directory. */ bool CreateDirectories( CString Path ) { CStringArray parts; CString curpath; split( Path, "/", parts, false ); for(unsigned i = 0; i < parts.size(); ++i) { curpath += parts[i] + "/"; #if defined(WIN32) if( i == 0 && curpath.size() > 1 && curpath[1] == ':' ) { /* Don't try to create the drive letter alone. */ continue; } #endif if( DoMkdir(curpath, 0755) == 0 ) continue; if(errno == EEXIST) continue; // we expect to see this error // Log the error, but continue on. /* When creating a directory that already exists over Samba, Windows is * returning ENOENT instead of EEXIST. */ if( LOG ) LOG->Warn("Couldn't create %s: %s", curpath.c_str(), strerror(errno) ); /* Make sure it's a directory. */ struct stat st; DoStat( curpath, &st ); if( !(st.st_mode & S_IFDIR) ) { if( LOG ) LOG->Warn("Couldn't create %s: path exists and is not a directory", curpath.c_str() ); return false; } } return true; }