/* ScreenPrompt - Displays a prompt on top of another screen. */ #ifndef SCREEN_PROMPT_H #define SCREEN_PROMPT_H #include "Screen.h" #include "BitmapText.h" #include "Transition.h" #include "Quad.h" #include "RandomSample.h" #include "BGAnimation.h" #include "ScreenManager.h" class ScreenPrompt : public Screen { public: ScreenPrompt( CString sName ); virtual void Init(); ScreenPrompt( ScreenMessage smSendOnPop, CString sText, PromptType type = PROMPT_OK, PromptAnswer defaultAnswer = ANSWER_NO, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); static PromptAnswer s_LastAnswer; static bool s_bCancelledLast; protected: bool CanGoLeft() { return m_Answer > 0; } bool CanGoRight() { switch( m_PromptType ) { case PROMPT_OK: return false; case PROMPT_YES_NO: return m_Answer < ANSWER_NO; case PROMPT_YES_NO_CANCEL: return m_Answer < ANSWER_CANCEL; default: ASSERT(0); } return false; } void Change( int dir ); void MenuLeft( PlayerNumber pn ); void MenuRight( PlayerNumber pn ); void MenuBack( PlayerNumber pn ); void MenuStart( PlayerNumber pn ); void End( bool bCancelled ); void PositionCursor(); CString m_sText; BGAnimation m_Background; BitmapText m_textQuestion; AutoActor m_sprCursor; BitmapText m_textAnswer[NUM_PROMPT_ANSWERS]; PromptType m_PromptType; PromptAnswer m_Answer; ScreenMessage m_smSendOnPop; // don't send on ANSWER_CANCEL void(*m_pOnYes)(void*); void(*m_pOnNo)(void*); void* m_pCallbackData; Transition m_In; Transition m_Out; Transition m_Cancel; RageSound m_sndChange; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */