#include "global.h" #include "SongOptions.h" #include "RageUtil.h" #include "GameState.h" #include "CommonMetrics.h" void SongOptions::Init() { m_LifeType = LIFE_BAR; m_DrainType = DRAIN_NORMAL; m_iBatteryLives = 4; m_bAssistClap = false; m_bAssistMetronome = false; m_fMusicRate = 1.0f; m_SpeedfMusicRate = 1.0f; m_fHaste = 0.0f; m_SpeedfHaste = 1.0f; m_AutosyncType = AUTOSYNC_OFF; m_SoundEffectType = SOUNDEFFECT_OFF; m_bStaticBackground = false; m_bRandomBGOnly = false; m_bSaveScore = true; m_bSaveReplay = false; // don't save replays by default? } void SongOptions::Approach( const SongOptions& other, float fDeltaSeconds ) { #define APPROACH( opt ) \ fapproach( m_ ## opt, other.m_ ## opt, fDeltaSeconds * other.m_Speed ## opt ); #define DO_COPY( x ) \ x = other.x; DO_COPY( m_LifeType ); DO_COPY( m_DrainType ); DO_COPY( m_iBatteryLives ); APPROACH( fMusicRate ); APPROACH( fHaste ); DO_COPY( m_bAssistClap ); DO_COPY( m_bAssistMetronome ); DO_COPY( m_AutosyncType ); DO_COPY( m_SoundEffectType ); DO_COPY( m_bStaticBackground ); DO_COPY( m_bRandomBGOnly ); DO_COPY( m_bSaveScore ); DO_COPY( m_bSaveReplay ); #undef APPROACH #undef DO_COPY } static void AddPart( vector &AddTo, float level, RString name ) { if( level == 0 ) return; const RString LevelStr = (level == 1)? RString(""): ssprintf( "%ld%% ", lrintf(level*100) ); AddTo.push_back( LevelStr + name ); } void SongOptions::GetMods( vector &AddTo ) const { switch( m_LifeType ) { case LIFE_BAR: switch( m_DrainType ) { case DRAIN_NORMAL: break; case DRAIN_NO_RECOVER: AddTo.push_back("NoRecover"); break; case DRAIN_SUDDEN_DEATH: AddTo.push_back("SuddenDeath"); break; } break; case LIFE_BATTERY: AddTo.push_back( ssprintf( "%dLives", m_iBatteryLives ) ); break; case LIFE_TIME: AddTo.push_back( "LifeTime" ); break; default: FAIL_M(ssprintf("Invalid LifeType: %i", m_LifeType)); } if( m_fMusicRate != 1 ) { RString s = ssprintf( "%2.2f", m_fMusicRate ); if( s[s.size()-1] == '0' ) s.erase( s.size()-1 ); AddTo.push_back( s + "xMusic" ); } AddPart( AddTo, m_fHaste, "Haste" ); switch( m_AutosyncType ) { case AUTOSYNC_OFF: break; case AUTOSYNC_SONG: AddTo.push_back("AutosyncSong"); break; case AUTOSYNC_MACHINE: AddTo.push_back("AutosyncMachine"); break; case AUTOSYNC_TEMPO: AddTo.push_back("AutosyncTempo"); break; default: FAIL_M(ssprintf("Invalid autosync type: %i", m_AutosyncType)); } switch( m_SoundEffectType ) { case SOUNDEFFECT_OFF: break; case SOUNDEFFECT_SPEED: AddTo.push_back("EffectSpeed"); break; case SOUNDEFFECT_PITCH: AddTo.push_back("EffectPitch"); break; default: FAIL_M(ssprintf("Invalid sound effect type: %i", m_SoundEffectType)); } if( m_bAssistClap ) AddTo.push_back( "Clap" ); if( m_bAssistMetronome ) AddTo.push_back( "Metronome" ); if( m_bStaticBackground ) AddTo.push_back( "StaticBG" ); if( m_bRandomBGOnly ) AddTo.push_back( "RandomBG" ); } void SongOptions::GetLocalizedMods( vector &v ) const { GetMods( v ); FOREACH( RString, v, s ) { *s = CommonMetrics::LocalizeOptionItem( *s, true ); } } RString SongOptions::GetString() const { vector v; GetMods( v ); return join( ", ", v ); } RString SongOptions::GetLocalizedString() const { vector v; GetLocalizedMods( v ); return join( ", ", v ); } /* Options are added to the current settings; call Init() beforehand if * you don't want this. */ void SongOptions::FromString( const RString &sMultipleMods ) { RString sTemp = sMultipleMods; vector vs; split( sTemp, ",", vs, true ); RString sThrowAway; FOREACH( RString, vs, s ) { FromOneModString( *s, sThrowAway ); } } bool SongOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut ) { RString sBit = sOneMod; sBit.MakeLower(); Trim( sBit ); Regex mult("^([0-9]+(\\.[0-9]+)?)xmusic$"); vector matches; if( mult.Compare(sBit, matches) ) { m_fMusicRate = StringToFloat( matches[0] ); return true; } matches.clear(); Regex lives("^([0-9]+) ?(lives|life)$"); if( lives.Compare(sBit, matches) ) { m_iBatteryLives = StringToInt( matches[0] ); return true; } vector asParts; split( sBit, " ", asParts, true ); bool on = true; if( asParts.size() > 1 ) { sBit = asParts[1]; if( asParts[0] == "no" ) on = false; } if( sBit == "norecover" ) m_DrainType = DRAIN_NO_RECOVER; else if( sBit == "suddendeath" || sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH; else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER; else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL; else if( sBit == "clap" ) m_bAssistClap = on; else if( sBit == "metronome" ) m_bAssistMetronome = on; else if( sBit == "autosync" || sBit == "autosyncsong" ) m_AutosyncType = on ? AUTOSYNC_SONG : AUTOSYNC_OFF; else if( sBit == "autosyncmachine" ) m_AutosyncType = on ? AUTOSYNC_MACHINE : AUTOSYNC_OFF; else if( sBit == "autosynctempo" ) m_AutosyncType = on ? AUTOSYNC_TEMPO : AUTOSYNC_OFF; else if( sBit == "effect" && !on ) m_SoundEffectType = SOUNDEFFECT_OFF; else if( sBit == "effectspeed" ) m_SoundEffectType = on ? SOUNDEFFECT_SPEED : SOUNDEFFECT_OFF; else if( sBit == "effectpitch" ) m_SoundEffectType = on ? SOUNDEFFECT_PITCH : SOUNDEFFECT_OFF; else if( sBit == "staticbg" ) m_bStaticBackground = on; else if( sBit == "randombg" ) m_bRandomBGOnly = on; else if( sBit == "savescore" ) m_bSaveScore = on; else if( sBit == "savereplay" ) m_bSaveReplay = on; else if( sBit == "bar" ) m_LifeType = LIFE_BAR; else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY; else if( sBit == "lifetime" ) m_LifeType = LIFE_TIME; else if( sBit == "haste" ) m_fHaste = on? 1.0f:0.0f; else return false; return true; } bool SongOptions::operator==( const SongOptions &other ) const { #define COMPARE(x) { if( x != other.x ) return false; } COMPARE( m_LifeType ); COMPARE( m_DrainType ); COMPARE( m_iBatteryLives ); COMPARE( m_fMusicRate ); COMPARE( m_fHaste ); COMPARE( m_bAssistClap ); COMPARE( m_bAssistMetronome ); COMPARE( m_AutosyncType ); COMPARE( m_SoundEffectType ); COMPARE( m_bStaticBackground ); COMPARE( m_bRandomBGOnly ); COMPARE( m_bSaveScore ); COMPARE( m_bSaveReplay ); #undef COMPARE return true; } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */