#include "global.h" #include "ScreenTestSound.h" #include "RageDisplay.h" #include "ScreenManager.h" #include "RageSoundManager.h" #include "ThemeManager.h" #include "RageUtil.h" #include "InputEventPlus.h" REGISTER_SCREEN_CLASS( ScreenTestSound ); void ScreenTestSound::Init() { Screen::Init(); this->AddChild(&HEEEEEEEEELP); HEEEEEEEEELP.SetXY(450, 400); HEEEEEEEEELP.LoadFromFont( THEME->GetPathF("Common","normal") ); HEEEEEEEEELP.SetZoom(.5f); HEEEEEEEEELP.SetText( "p Play\n" "s Stop\n" "l Set looping\n" "a Set autostop\n" "c Set continue"); for( int i = 0; i < nsounds; ++i ) { this->AddChild(&s[i].txt); s[i].txt.LoadFromFont( THEME->GetPathF("Common","normal") ); s[i].txt.SetZoom(.5f); } s[0].txt.SetXY(150, 100); s[1].txt.SetXY(450, 100); s[2].txt.SetXY(150, 250); s[3].txt.SetXY(450, 250); s[4].txt.SetXY(150, 400); // howl says that "oga" is preferred over "ogg" as the extension; // i personally don't give a shit until I see what the vorbis group // has to say about it. s[0].s.Load("Themes/default/Sounds/_common menu music (loop).ogg"); s[1].s.Load("Themes/default/Sounds/ScreenTitleMenu change.ogg"); s[2].s.Load("Themes/default/Sounds/ScreenEvaluation try extra1.ogg"); s[3].s.Load("Themes/default/Sounds/ScreenGameplay oni die.ogg"); s[4].s.Load("Themes/default/Sounds/Common back.ogg"); //s[0].s.SetStartSeconds(45); //s[0].s.SetPositionSeconds(); // s[4].s.SetLengthSeconds(1); RageSoundParams p; p.StopMode = RageSoundParams::M_STOP; // p.m_fRate = 1.20f; for( int i = 0; i < nsounds; ++i ) s[i].s.SetParams( p ); //s[0].s.SetStopMode(RageSound::M_LOOP); //s[0].s.Play(); selected = 0; for( int i = 0; i < nsounds; ++i ) UpdateText(i); } ScreenTestSound::~ScreenTestSound() { for( int i = 0; i < nsounds; ++i ) { /* Delete copied sounds. */ vector &snds = m_sSoundCopies[i]; for( unsigned j = 0; j < snds.size(); ++j ) delete snds[j]; } } void ScreenTestSound::UpdateText(int n) { RString fn = Basename( s[n].s.GetLoadedFilePath() ); vector &snds = m_sSoundCopies[n]; RString pos; for(unsigned p = 0; p < snds.size(); ++p) { if(p) pos += ", "; pos += ssprintf("%.3f", snds[p]->GetPositionSeconds()); } s[n].txt.SetText(ssprintf( "%i: %s\n" "%s\n" "%s\n" "(%s)\n" "%s", n+1, fn.c_str(), s[n].s.IsPlaying()? "Playing":"Stopped", s[n].s.GetParams().StopMode == RageSoundParams::M_STOP? "Stop when finished": s[n].s.GetParams().StopMode == RageSoundParams::M_CONTINUE? "Continue until stopped": "Loop", pos.size()? pos.c_str(): "none playing", selected == n? "^^^^^^":"" )); } void ScreenTestSound::Update(float f) { Screen::Update(f); for(int i = 0; i < nsounds; ++i) { UpdateText(i); /* Delete copied sounds that have finished playing. */ vector &snds = m_sSoundCopies[i]; for( unsigned j = 0; j < snds.size(); ++j ) { if( snds[j]->IsPlaying() ) continue; delete snds[j]; snds.erase( snds.begin()+j ); --j; } } } bool ScreenTestSound::Input( const InputEventPlus &input ) { if( input.type != IET_FIRST_PRESS ) return false; // ignore switch( input.DeviceI.device ) { case DEVICE_KEYBOARD: switch( input.DeviceI.button ) { case '1': case '2': case '3': case '4': case '5': selected = input.DeviceI.button - '0'-1; break; case 'p': { /* We want to be able to read the position of copied sounds; if we let * RageSound copy itself, then the copy will be owned by RageSoundManager * and we won't be allowed to touch it. Copy it ourself. */ RageSound *pCopy = new RageSound( s[selected].s ); m_sSoundCopies[selected].push_back( pCopy ); pCopy->Play(); break; } case 's': { for( int i = 0; i < nsounds; ++i ) { /* Stop copied sounds. */ vector &snds = m_sSoundCopies[i]; for( unsigned j = 0; j < snds.size(); ++j ) snds[j]->Stop(); } break; } case 'l': { RageSoundParams p = s[selected].s.GetParams(); p.StopMode = RageSoundParams::M_LOOP; s[selected].s.SetParams( p ); break; } case 'a': { RageSoundParams p = s[selected].s.GetParams(); p.StopMode = RageSoundParams::M_STOP; s[selected].s.SetParams( p ); break; } case 'c': { RageSoundParams p = s[selected].s.GetParams(); p.StopMode = RageSoundParams::M_CONTINUE; s[selected].s.SetParams( p ); break; } /* case KEY_LEFT: obj.SetX(obj.GetX() - 10); break; case KEY_RIGHT: obj.SetX(obj.GetX() + 10); break; case KEY_UP: obj.SetY(obj.GetY() - 10); break; case KEY_DOWN: obj.SetY(obj.GetY() + 10); break; */ default: return false; } default: return false; } return true; } /* * (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */