/* * This can be used in two ways: as a timestamp or as a timer. * * As a timer, * RageTimer Timer; * while(1) { * printf( "Will be approximately: %f", Timer.PeekDeltaTime()) ; * float fDeltaTime = Timer.GetDeltaTime(); * } * * or as a timestamp: * void foo( RageTimer ×tamp ) { * if( timestamp.IsZero() ) * printf( "The timestamp isn't set." ); * else * printf( "The timestamp happened %f ago", timestamp.Ago() ); * timestamp.Touch(); * printf( "Near zero: %f", timestamp.Age() ); * } */ #include "global.h" #include "RageTimer.h" #include "RageLog.h" #include "RageUtil.h" #include "arch/ArchHooks/ArchHooks.h" #define TIMESTAMP_RESOLUTION 1000000 const RageTimer RageZeroTimer(0,0); static uint64_t g_iStartTime = ArchHooks::GetMicrosecondsSinceStart( true ); static uint64_t GetTime( bool /* bAccurate */ ) { return ArchHooks::GetMicrosecondsSinceStart( true ); /* This isn't threadsafe, and locking it would undo any benefit of not * calling GetMicrosecondsSinceStart. */ #if 0 // if !bAccurate, then don't call ArchHooks to find the current time. Just return the // last calculated time. GetMicrosecondsSinceStart is slow on some archs. static uint64_t usecs = 0; if( bAccurate ) usecs = ArchHooks::GetMicrosecondsSinceStart( true ); return usecs; #endif } float RageTimer::GetTimeSinceStart( bool bAccurate ) { uint64_t usecs = GetTime( bAccurate ); usecs -= g_iStartTime; /* Avoid using doubles for hardware that doesn't support them. * This is writing usecs = high*2^32 + low and doing * usecs/10^6 = high * (2^32/10^6) + low/10^6. */ return uint32_t(usecs>>32) * 4294.967296f + uint32_t(usecs)/1000000.f; } void RageTimer::Touch() { uint64_t usecs = GetTime( true ); this->m_secs = unsigned(usecs / 1000000); this->m_us = unsigned(usecs % 1000000); } float RageTimer::Ago() const { const RageTimer Now; return Now - *this; } float RageTimer::GetDeltaTime() { const RageTimer Now; const float diff = Difference( Now, *this ); *this = Now; return diff; } /* * Get a timer representing half of the time ago as this one. This is * useful for averaging time. For example, * * RageTimer tm; * ... do stuff ... * RageTimer AverageTime = tm.Half(); * printf( "Something happened approximately %f seconds ago.\n", tm.Ago() ); */ RageTimer RageTimer::Half() const { const float fProbableDelay = Ago() / 2; return *this + fProbableDelay; } RageTimer RageTimer::operator+(float tm) const { return Sum(*this, tm); } float RageTimer::operator-(const RageTimer &rhs) const { return Difference(*this, rhs); } bool RageTimer::operator<( const RageTimer &rhs ) const { if( m_secs != rhs.m_secs ) return m_secs < rhs.m_secs; return m_us < rhs.m_us; } RageTimer RageTimer::Sum(const RageTimer &lhs, float tm) { /* tm == 5.25 -> secs = 5, us = 5.25 - ( 5) = .25 * tm == -1.25 -> secs = -2, us = -1.25 - (-2) = .75 */ int seconds = (int) floorf(tm); int us = int( (tm - seconds) * TIMESTAMP_RESOLUTION ); RageTimer ret(0,0); // Prevent unnecessarily checking the time ret.m_secs = seconds + lhs.m_secs; ret.m_us = us + lhs.m_us; if( ret.m_us >= TIMESTAMP_RESOLUTION ) { ret.m_us -= TIMESTAMP_RESOLUTION; ++ret.m_secs; } return ret; } float RageTimer::Difference(const RageTimer &lhs, const RageTimer &rhs) { int secs = lhs.m_secs - rhs.m_secs; int us = lhs.m_us - rhs.m_us; if( us < 0 ) { us += TIMESTAMP_RESOLUTION; --secs; } return float(secs) + float(us) / TIMESTAMP_RESOLUTION; } /* * Copyright (c) 2001-2003 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */