#include "global.h" #include "RageTexture.h" #include "RageUtil.h" #include "RageTextureManager.h" #include RageTexture::RageTexture( RageTextureID name ): m_iRefCount(1), m_bWasUsed(false), m_ID(name), m_iSourceWidth(0), m_iSourceHeight(0), m_iTextureWidth(0), m_iTextureHeight(0), m_iImageWidth(0), m_iImageHeight(0), m_iFramesWide(1), m_iFramesHigh(1) {} RageTexture::~RageTexture() { } void RageTexture::CreateFrameRects() { GetFrameDimensionsFromFileName( GetID().filename, &m_iFramesWide, &m_iFramesHigh ); // Fill in the m_FrameRects with the bounds of each frame in the animation. m_TextureCoordRects.clear(); for( int j=0; jTrace( "Adding frect%d %f %f %f %f", (i + j*m_iFramesWide), frect.left, frect.top, frect.right, frect.bottom ); } } } void RageTexture::GetFrameDimensionsFromFileName( RString sPath, int* piFramesWide, int* piFramesHigh ) { static Regex match( " ([0-9]+)x([0-9]+)([\\. ]|$)" ); vector asMatch; if( !match.Compare(sPath, asMatch) ) { *piFramesWide = *piFramesHigh = 1; return; } *piFramesWide = StringToInt(asMatch[0]); *piFramesHigh = StringToInt(asMatch[1]); } const RectF *RageTexture::GetTextureCoordRect( int iFrameNo ) const { return &m_TextureCoordRects[iFrameNo]; } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the RageTexture. */ class LunaRageTexture: public Luna { public: static int position( T* p, lua_State *L ) { p->SetPosition( FArg(1) ); return 0; } static int loop( T* p, lua_State *L ) { p->SetLooping( BIArg(1) ); return 0; } static int rate( T* p, lua_State *L ) { p->SetPlaybackRate( FArg(1) ); return 0; } static int GetTextureCoordRect( T* p, lua_State *L ) { const RectF *pRect = p->GetTextureCoordRect( IArg(1) ); lua_pushnumber( L, pRect->left ); lua_pushnumber( L, pRect->top ); lua_pushnumber( L, pRect->right ); lua_pushnumber( L, pRect->bottom ); return 4; } LunaRageTexture() { ADD_METHOD( position ); ADD_METHOD( loop ); ADD_METHOD( rate ); ADD_METHOD( GetTextureCoordRect ); } }; LUA_REGISTER_CLASS( RageTexture ) // lua end /* * Copyright (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */