#ifndef MemoryCardManager_H #define MemoryCardManager_H #include "GameConstantsAndTypes.h" // for MemoryCardState #include "PlayerNumber.h" #include "RageSound.h" #include "arch/MemoryCard/MemoryCardDriver.h" #include "Preference.h" extern const RString MEM_CARD_MOUNT_POINT[NUM_PLAYERS]; class MemoryCardManager { public: MemoryCardManager(); ~MemoryCardManager(); void Update(); MemoryCardState GetCardState( PlayerNumber pn ) const { return m_State[pn]; } RString GetCardError( PlayerNumber pn ) const { return m_sError[pn]; } void WaitForCheckingToComplete(); bool CardInserted( PlayerNumber pn ); void LockCard( PlayerNumber pn ); // prevent removing or changing of memory card void UnlockCard( PlayerNumber pn ); bool MountCard( PlayerNumber pn, int iTimeout = 10 ); bool MountCard( PlayerNumber pn, const UsbStorageDevice &d, int iTimeout = 10 ); void UnmountCard( PlayerNumber pn ); bool IsMounted( PlayerNumber pn ) const { return m_bMounted[pn]; } // When paused, no changes in memory card state will be noticed until unpaused. void PauseMountingThread( int iTimeout = 20 ); void UnPauseMountingThread(); bool GetCardLocked( PlayerNumber pn ) const { return m_bCardLocked[pn]; } bool PathIsMemCard( RString sDir ) const; bool IsNameAvailable( PlayerNumber pn ) const; RString GetName( PlayerNumber pn ) const; const vector &GetStorageDevices() { return m_vStorageDevices; } static Preference1D m_sMemoryCardOsMountPoint; static Preference1D m_iMemoryCardUsbBus; static Preference1D m_iMemoryCardUsbPort; static Preference1D m_iMemoryCardUsbLevel; static Preference m_sEditorMemoryCardOsMountPoint; // Lua void PushSelf( lua_State *L ); protected: void UpdateAssignments(); void CheckStateChanges(); vector m_vStorageDevices; // all currently connected bool m_bCardLocked[NUM_PLAYERS]; bool m_bMounted[NUM_PLAYERS]; // card is currently mounted UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, blank if none UsbStorageDevice m_FinalDevice[NUM_PLAYERS]; // device in the memory card slot when we finalized, blank if none MemoryCardState m_State[NUM_PLAYERS]; RString m_sError[NUM_PLAYERS]; // if MemoryCardState_Error RageSound m_soundReady; RageSound m_soundError; RageSound m_soundTooLate; RageSound m_soundDisconnect; }; extern MemoryCardManager* MEMCARDMAN; // global and accessible from anywhere in our program #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */