#include "global.h" #include "ScoreDisplayAliveTime.h" #include "RageUtil.h" #include "StageStats.h" #include "XmlFile.h" #include "GameState.h" #include "StatsManager.h" #include "ActorUtil.h" #include "LuaManager.h" #include "RageLog.h" REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime ) ScoreDisplayAliveTime::ScoreDisplayAliveTime() { m_PlayerNumber = PLAYER_INVALID; m_MultiPlayer = MultiPlayer_Invalid; } ScoreDisplayAliveTime::~ScoreDisplayAliveTime() { } void ScoreDisplayAliveTime::LoadFromNode( const XNode* pNode ) { BitmapText::LoadFromNode( pNode ); { Lua *L = LUA->Get(); bool b = pNode->PushAttrValue( L, "PlayerNumber" ); LuaHelpers::Pop( L, m_PlayerNumber ); bool b2 = pNode->PushAttrValue( L, "MultiPlayer" ); LuaHelpers::Pop( L, m_MultiPlayer ); ASSERT( b || b2 ); LUA->Release( L ); } } void ScoreDisplayAliveTime::Update( float fDelta ) { UpdateNumber(); BitmapText::Update( fDelta ); } void ScoreDisplayAliveTime::HandleMessage( const Message &msg ) { // TODO: Add handling of GoalComplete message BitmapText::HandleMessage( msg ); } void ScoreDisplayAliveTime::UpdateNumber() { float fSecsIntoPlay = 0; ASSERT( m_PlayerNumber != PLAYER_INVALID || m_MultiPlayer != MultiPlayer_Invalid ); if( m_PlayerNumber != PLAYER_INVALID && GAMESTATE->IsPlayerEnabled(m_PlayerNumber) ) fSecsIntoPlay = STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].m_fAliveSeconds + STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].m_fAliveSeconds; if( m_MultiPlayer != MultiPlayer_Invalid && GAMESTATE->IsMultiPlayerEnabled(m_MultiPlayer) ) fSecsIntoPlay = STATSMAN->GetAccumPlayedStageStats().m_fGameplaySeconds + STATSMAN->m_CurStageStats.m_fGameplaySeconds; SetText( SecondsToMMSSMsMs(fSecsIntoPlay) ); } // lua start #include "LuaBinding.h" class LunaScoreDisplayAliveTime: public Luna { public: LunaScoreDisplayAliveTime() { } }; LUA_REGISTER_DERIVED_CLASS( ScoreDisplayAliveTime, BitmapText ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */