#include "stdafx.h" /* ----------------------------------------------------------------------------- File: ScreenEz2SelectMusic.cpp Desc: See Header Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Andrew Livy ----------------------------------------------------------------------------- */ #include "stdafx.h" #include "ScreenEz2SelectMusic.h" #include "RageDisplay.h" #include #include "SDL.h" #include "SDL_opengl.h" #include "ScreenManager.h" #include "RageSoundManager.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ThemeManager.h" #include "GameState.h" #include "StyleDef.h" #include "InputMapper.h" #include "CodeDetector.h" #define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX") #define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY") #define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX") #define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY") #define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds") #define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1)) #define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1)) #define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX") #define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY") const float TWEEN_TIME = 0.5f; const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1); const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2); const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3); ScreenEz2SelectMusic::ScreenEz2SelectMusic() { i_ErrorDetected=0; CodeDetector::RefreshCacheItems(); m_Menu.Load( THEME->GetPathTo("BGAnimations","select music"), THEME->GetPathTo("Graphics","select music top edge"), HELP_TEXT, true, true, TIMER_SECONDS ); this->AddChild( &m_Menu ); m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") ); m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","select mode list frame")); m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); this->AddChild( &m_ChoiceListFrame ); m_Guide.Load( THEME->GetPathTo("Graphics","select mode guide")); m_Guide.SetXY( GUIDE_X, GUIDE_Y ); this->AddChild( &m_Guide ); m_MusicBannerWheel.SetX(SCROLLING_LIST_X); m_MusicBannerWheel.SetY(SCROLLING_LIST_Y); if(m_MusicBannerWheel.CheckSongsExist() != 0) { this->AddChild( &m_MusicBannerWheel ); m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","select mode list highlight")); m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); this->AddChild( &m_ChoiceListHighlight ); for(int p=0; pAddChild( &m_FootMeter[p] ); m_iSelection[p] = 0; } m_PumpDifficultyCircle.Load( THEME->GetPathTo("Graphics","select music pump difficulty circle")); m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y ); this->AddChild( &m_PumpDifficultyCircle ); m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","pump songselect difficulty") ); m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y ); this->AddChild(&m_PumpDifficultyRating); m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","select music options message") ); m_sprOptionsMessage.StopAnimating(); m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y ); m_sprOptionsMessage.SetZoom( 1 ); m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprOptionsMessage ); m_bGoToOptions = false; m_bMadeChoice = false; MusicChanged(); } m_Menu.TweenOnScreenFromMenu( SM_None ); } void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { // if( type != IET_FIRST_PRESS ) // return; // ignore if(i_ErrorDetected) return; // don't let the user do anything if theres an error if( type == IET_RELEASE ) return; // don't care if( m_Menu.IsClosing() ) return; // ignore if( !GameI.IsValid() ) return; // don't care if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START ) { SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") ); m_bGoToOptions = true; m_sprOptionsMessage.SetState( 1 ); } if( m_bMadeChoice ) return; PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller ); if( CodeDetector::EnteredEasierDifficulty(GameI.controller) ) { EasierDifficulty( pn ); return; } if( CodeDetector::EnteredHarderDifficulty(GameI.controller) ) { HarderDifficulty( pn ); return; } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM ) { Screen::HandleScreenMessage( SM ); switch( SM ) { case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: if( m_bGoToOptions ) { SCREENMAN->SetNewScreen( "ScreenPlayerOptions" ); } else { SOUNDMAN->music->StopPlaying(); SCREENMAN->SetNewScreen( "ScreenStage" ); } break; case SM_NoSongs: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; } } void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type ) { m_Menu.StallTimer(); m_MusicBannerWheel.BannersRight(); MusicChanged(); } void ScreenEz2SelectMusic::MenuBack( PlayerNumber pn ) { SOUNDMAN->music->StopPlaying(); m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true ); } void ScreenEz2SelectMusic::TweenOffScreen() { m_MusicBannerWheel.FadeOff( 0, "foldy", TWEEN_TIME ); m_PumpDifficultyCircle.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_Guide.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_PumpDifficultyRating.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_Guide.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_ChoiceListFrame.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_ChoiceListHighlight.FadeOff( 0, "fade", TWEEN_TIME*2 ); } void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type ) { m_Menu.StallTimer(); m_MusicBannerWheel.BannersLeft(); MusicChanged(); } void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn ) { if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() ) { SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." ); return; } m_bMadeChoice = true; TweenOffScreen(); // show "hold START for options" m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in m_sprOptionsMessage.SetTweenZoomY( 1 ); m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) ); m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.SetTweenZoomY( 0 ); m_soundSelect.Play(); m_Menu.TweenOffScreenToBlack( SM_None, false ); m_Menu.StopTimer(); this->SendScreenMessage( SM_GoToNextScreen, 2.5f ); // SCREENMAN->SetNewScreen( "ScreenStage" ); } void ScreenEz2SelectMusic::Update( float fDeltaTime ) { if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected) { SCREENMAN->Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" ); i_ErrorDetected=1; this->SendScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D } Screen::Update( fDeltaTime ); } void ScreenEz2SelectMusic::DrawPrimitives() { m_Menu.DrawBottomLayer(); Screen::DrawPrimitives(); m_Menu.DrawTopLayer(); } void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn ) { if( !GAMESTATE->IsPlayerEnabled(pn) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == 0 ) return; m_iSelection[pn]--; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty(); // m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn ) { if( !GAMESTATE->IsPlayerEnabled(pn) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) ) return; m_iSelection[pn]++; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty(); // m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenEz2SelectMusic::MusicChanged() { Song* pSong = m_MusicBannerWheel.GetSelectedSong(); GAMESTATE->m_pCurSong = pSong; int pn; for( pn = 0; pn < NUM_PLAYERS; ++pn) m_arrayNotes[pn].clear(); for( pn = 0; pn < NUM_PLAYERS; ++pn) { pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, m_arrayNotes[pn] ); SortNotesArrayByDifficulty( m_arrayNotes[pn] ); } for( int p=0; pIsPlayerEnabled(pn) ) return; Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]]; if( pNotes != NULL ) m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pNotes->GetMeter())); GAMESTATE->m_pCurNotes[pn] = pNotes; // Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn]; m_FootMeter[pn].SetFromNotes( pNotes ); }