local t = Def.ActorFrame{}; t[#t+1] = LoadActor("_badge") .. { InitCommand=cmd(shadowlength,1;diffuse,Color.Green;pulse;effectmagnitude,0.75,1,1;effecttiming,0,0,1,0); }; t[#t+1] = LoadFont("Common","Normal") .. { Text="AG"; InitCommand=cmd(shadowlength,1;zoom,0.875); }; return t;