#include "global.h" #include "SongOptions.h" #include "RageUtil.h" #include "GameState.h" #include "CommonMetrics.h" static const char *AutosyncTypeNames[] = { "Off", "Song", "Machine", "Tempo", }; XToString( AutosyncType ); XToLocalizedString( AutosyncType ); LuaXType( AutosyncType ); static const char *SoundEffectTypeNames[] = { "Off", "Speed", "Pitch", }; XToString( SoundEffectType ); XToLocalizedString( SoundEffectType ); LuaXType( SoundEffectType ); void SongOptions::Init() { m_bAssistClap = false; m_bAssistMetronome = false; m_fMusicRate = 1.0f; m_SpeedfMusicRate = 1.0f; m_fHaste = 0.0f; m_SpeedfHaste = 1.0f; m_AutosyncType = AutosyncType_Off; m_SoundEffectType = SoundEffectType_Off; m_bStaticBackground = false; m_bRandomBGOnly = false; m_bSaveScore = true; m_bSaveReplay = false; // don't save replays by default? } void SongOptions::Approach( const SongOptions& other, float fDeltaSeconds ) { #define APPROACH( opt ) \ fapproach( m_ ## opt, other.m_ ## opt, fDeltaSeconds * other.m_Speed ## opt ); #define DO_COPY( x ) \ x = other.x; APPROACH( fMusicRate ); APPROACH( fHaste ); DO_COPY( m_bAssistClap ); DO_COPY( m_bAssistMetronome ); DO_COPY( m_AutosyncType ); DO_COPY( m_SoundEffectType ); DO_COPY( m_bStaticBackground ); DO_COPY( m_bRandomBGOnly ); DO_COPY( m_bSaveScore ); DO_COPY( m_bSaveReplay ); #undef APPROACH #undef DO_COPY } static void AddPart( vector &AddTo, float level, RString name ) { if( level == 0 ) return; const RString LevelStr = (level == 1)? RString(""): ssprintf( "%ld%% ", lrintf(level*100) ); AddTo.push_back( LevelStr + name ); } void SongOptions::GetMods( vector &AddTo ) const { if( m_fMusicRate != 1 ) { RString s = ssprintf( "%2.2f", m_fMusicRate ); if( s[s.size()-1] == '0' ) s.erase( s.size()-1 ); AddTo.push_back( s + "xMusic" ); } AddPart( AddTo, m_fHaste, "Haste" ); switch( m_AutosyncType ) { case AutosyncType_Off: break; case AutosyncType_Song: AddTo.push_back("AutosyncSong"); break; case AutosyncType_Machine: AddTo.push_back("AutosyncMachine"); break; case AutosyncType_Tempo: AddTo.push_back("AutosyncTempo"); break; default: FAIL_M(ssprintf("Invalid autosync type: %i", m_AutosyncType)); } switch( m_SoundEffectType ) { case SoundEffectType_Off: break; case SoundEffectType_Speed: AddTo.push_back("EffectSpeed"); break; case SoundEffectType_Pitch: AddTo.push_back("EffectPitch"); break; default: FAIL_M(ssprintf("Invalid sound effect type: %i", m_SoundEffectType)); } if( m_bAssistClap ) AddTo.push_back( "Clap" ); if( m_bAssistMetronome ) AddTo.push_back( "Metronome" ); if( m_bStaticBackground ) AddTo.push_back( "StaticBG" ); if( m_bRandomBGOnly ) AddTo.push_back( "RandomBG" ); } void SongOptions::GetLocalizedMods( vector &v ) const { GetMods( v ); for (RString &s : v) { s = CommonMetrics::LocalizeOptionItem( s, true ); } } RString SongOptions::GetString() const { vector v; GetMods( v ); return join( ", ", v ); } RString SongOptions::GetLocalizedString() const { vector v; GetLocalizedMods( v ); return join( ", ", v ); } /* Options are added to the current settings; call Init() beforehand if * you don't want this. */ void SongOptions::FromString( const RString &sMultipleMods ) { RString sTemp = sMultipleMods; vector vs; split( sTemp, ",", vs, true ); RString sThrowAway; for (RString &s : vs) { FromOneModString( s, sThrowAway ); } } bool SongOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut ) { RString sBit = sOneMod; sBit.MakeLower(); Trim( sBit ); Regex mult("^([0-9]+(\\.[0-9]+)?)xmusic$"); vector matches; if( mult.Compare(sBit, matches) ) { m_fMusicRate = StringToFloat( matches[0] ); return true; } matches.clear(); vector asParts; split( sBit, " ", asParts, true ); bool on = true; if( asParts.size() > 1 ) { sBit = asParts[1]; if( asParts[0] == "no" ) on = false; } if( sBit == "clap" ) m_bAssistClap = on; else if( sBit == "metronome" ) m_bAssistMetronome = on; else if( sBit == "autosync" || sBit == "autosyncsong" ) m_AutosyncType = on ? AutosyncType_Song : AutosyncType_Off; else if( sBit == "autosyncmachine" ) m_AutosyncType = on ? AutosyncType_Machine : AutosyncType_Off; else if( sBit == "autosynctempo" ) m_AutosyncType = on ? AutosyncType_Tempo : AutosyncType_Off; else if( sBit == "effect" && !on ) m_SoundEffectType = SoundEffectType_Off; else if( sBit == "effectspeed" ) m_SoundEffectType = on ? SoundEffectType_Speed : SoundEffectType_Off; else if( sBit == "effectpitch" ) m_SoundEffectType = on ? SoundEffectType_Pitch : SoundEffectType_Off; else if( sBit == "staticbg" ) m_bStaticBackground = on; else if( sBit == "randombg" ) m_bRandomBGOnly = on; else if( sBit == "savescore" ) m_bSaveScore = on; else if( sBit == "savereplay" ) m_bSaveReplay = on; else if( sBit == "haste" ) m_fHaste = on? 1.0f:0.0f; else return false; return true; } bool SongOptions::operator==( const SongOptions &other ) const { #define COMPARE(x) { if( x != other.x ) return false; } COMPARE( m_fMusicRate ); COMPARE( m_fHaste ); COMPARE( m_bAssistClap ); COMPARE( m_bAssistMetronome ); COMPARE( m_AutosyncType ); COMPARE( m_SoundEffectType ); COMPARE( m_bStaticBackground ); COMPARE( m_bRandomBGOnly ); COMPARE( m_bSaveScore ); COMPARE( m_bSaveReplay ); #undef COMPARE return true; } // lua start #include "LuaBinding.h" #include "OptionsBinding.h" /** @brief Allow Lua to have access to SongOptions. */ class LunaSongOptions: public Luna { public: ENUM_INTERFACE(AutosyncSetting, AutosyncType, AutosyncType); //ENUM_INTERFACE(SoundEffectSetting, SoundEffectType, SoundEffectType); // Broken, SoundEffectType_Speed disables rate mod, other settings have no effect. -Kyz BOOL_INTERFACE(AssistClap, AssistClap); BOOL_INTERFACE(AssistMetronome, AssistMetronome); BOOL_INTERFACE(StaticBackground, StaticBackground); BOOL_INTERFACE(RandomBGOnly, RandomBGOnly); BOOL_INTERFACE(SaveScore, SaveScore); BOOL_INTERFACE(SaveReplay, SaveReplay); FLOAT_INTERFACE(MusicRate, MusicRate, (v > 0.0f && v <= 3.0f)); // Greater than 3 seems to crash frequently, haven't investigated why. -Kyz FLOAT_INTERFACE(Haste, Haste, (v >= -1.0f && v <= 1.0f)); LunaSongOptions() { ADD_METHOD(AutosyncSetting); //ADD_METHOD(SoundEffectSetting); ADD_METHOD(AssistClap); ADD_METHOD(AssistMetronome); ADD_METHOD(StaticBackground); ADD_METHOD(RandomBGOnly); ADD_METHOD(SaveScore); ADD_METHOD(SaveReplay); ADD_METHOD(MusicRate); ADD_METHOD(Haste); } }; LUA_REGISTER_CLASS( SongOptions ) // lua end /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */