#include "global.h" #include "MenuTimer.h" #include "RageLog.h" #include "RageUtil.h" #include "ScreenManager.h" #include "ThemeManager.h" #include "Font.h" #include "GameSoundManager.h" #include "ThemeMetric.h" #include "ActorUtil.h" RString WARNING_COMMAND_NAME( size_t i ) { return ssprintf("Warning%dCommand",int(i)); } static const float TIMER_PAUSE_SECONDS = 99.99f; MenuTimer::MenuTimer() { m_fStallSeconds = 0; m_fStallSecondsLeft = 0; m_bPaused = false; m_bSilent = false; WARNING_COMMAND = nullptr; } MenuTimer::~MenuTimer() { delete WARNING_COMMAND; } void MenuTimer::Load( RString sMetricsGroup ) { m_sprFrame.Load( THEME->GetPathG(sMetricsGroup, "Frame") ); m_sprFrame->SetName( "Frame" ); ActorUtil::LoadAllCommandsAndSetXY( m_sprFrame, sMetricsGroup ); this->AddChild( m_sprFrame ); for( int i=0; iGetPathF(sMetricsGroup,"numbers") ); m_text[i].SetName( ssprintf("Text%d",i+1) ); ActorUtil::LoadAllCommandsAndOnCommand( m_text[i], sMetricsGroup ); this->AddChild( &m_text[i] ); } m_exprFormatText[0] = THEME->GetMetricR(sMetricsGroup, "Text1FormatFunction"); m_exprFormatText[1] = THEME->GetMetricR(sMetricsGroup, "Text2FormatFunction"); SetSeconds( TIMER_PAUSE_SECONDS ); m_soundBeep.Load( THEME->GetPathS(sMetricsGroup,"tick") ); WARNING_START.Load(sMetricsGroup,"WarningStart"); WARNING_BEEP_START.Load(sMetricsGroup,"WarningBeepStart"); MAX_STALL_SECONDS.Load(sMetricsGroup,"MaxStallSeconds"); HURRY_UP_TRANSITION.Load(sMetricsGroup,"HurryUpTransition"); // clear warning commands out if they already exist. -aj if(WARNING_COMMAND) WARNING_COMMAND->Clear(); WARNING_COMMAND = new ThemeMetric1D(sMetricsGroup, WARNING_COMMAND_NAME, WARNING_START+1); m_fStallSecondsLeft = MAX_STALL_SECONDS; } void MenuTimer::EnableStealth( bool bStealth ) { EnableSilent( bStealth ); for( int i=0; i 0 ) m_fStallSeconds = max( m_fStallSeconds - fDeltaTime, 0 ); if( m_fStallSeconds > 0 ) return; const float fOldSecondsLeft = m_fSecondsLeft; m_fSecondsLeft -= fDeltaTime; m_fSecondsLeft = max( 0, m_fSecondsLeft ); const float fNewSecondsLeft = m_fSecondsLeft; SetText( fNewSecondsLeft ); if( fOldSecondsLeft == fNewSecondsLeft ) return; if( fOldSecondsLeft > HURRY_UP_TRANSITION && fNewSecondsLeft < HURRY_UP_TRANSITION ) SOUND->PlayOnceFromAnnouncer( "hurry up" ); int iCrossed = (int)floorf(fOldSecondsLeft); if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed { if( iCrossed <= WARNING_START ) { for( int i=0; iGetValue(iCrossed) ); } if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() && !m_bSilent ) m_soundBeep.Play(false); } if( fNewSecondsLeft == 0 ) { Stop(); SCREENMAN->PostMessageToTopScreen( SM_MenuTimer, 0 ); for( int i=0; i= 1 ) SetSeconds( 0 ); Pause(); } void MenuTimer::Disable() { SetSeconds( TIMER_PAUSE_SECONDS ); Pause(); } void MenuTimer::Stall() { // Max amount of stall time we'll use: const float Amt = min( 0.5f, m_fStallSecondsLeft ); // Amount of stall time to add: const float ToAdd = Amt - m_fStallSeconds; m_fStallSeconds += ToAdd; m_fStallSecondsLeft -= ToAdd; } void MenuTimer::SetSeconds( float fSeconds ) { m_fSecondsLeft = fSeconds; for( int i=0; iGet(); for( int i=0; iRelease(L); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the MenuTimer. */ class LunaMenuTimer: public Luna { public: static int SetSeconds( T* p, lua_State *L ) { p->SetSeconds(FArg(1)); COMMON_RETURN_SELF; } static int GetSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetSeconds() ); return 1; } static int start( T* p, lua_State *L ) { p->Start(); COMMON_RETURN_SELF; } static int pause( T* p, lua_State *L ) { p->Pause(); COMMON_RETURN_SELF; } static int stop( T* p, lua_State *L ) { p->Stop(); COMMON_RETURN_SELF; } static int disable( T* p, lua_State *L ) { p->Disable(); COMMON_RETURN_SELF; } static int silent( T* p, lua_State *L ) { p->EnableSilent(BArg(1)); COMMON_RETURN_SELF; } static int stealth( T* p, lua_State *L ) { p->EnableStealth(BArg(1)); COMMON_RETURN_SELF; } LunaMenuTimer() { ADD_METHOD( SetSeconds ); ADD_METHOD( GetSeconds ); ADD_METHOD( start ); ADD_METHOD( pause ); ADD_METHOD( stop ); ADD_METHOD( disable ); ADD_METHOD( silent ); ADD_METHOD( stealth ); } }; LUA_REGISTER_DERIVED_CLASS( MenuTimer, ActorFrame ) // lua end /* * (c) 2002-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */