#include "global.h" #include "ScreenTestFonts.h" #include "FontManager.h" #include "RageTextureManager.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" static const float LineWidth = 400; static const float LineHeight = 50; CString CustomText; void ChangeText(CString txt) { CustomText = txt; } const ScreenMessage SM_ChangeText = ScreenMessage(SM_User+1); void ScreenTestFonts::HandleScreenMessage( const ScreenMessage SM ) { if(SM == ScreenMessage(SM_ChangeText)) SetText(CustomText); } ScreenTestFonts::ScreenTestFonts() : Screen("ScreenTestFonts") { Hline.SetXY(CENTER_X, CENTER_Y); Hline.SetZoomX(LineWidth); Hline.SetDiffuse( RageColor(1, 1, 1, 1) ); this->AddChild(&Hline); Vline.SetXY(CENTER_X, CENTER_Y); Vline.SetZoomY(LineHeight); Vline.SetDiffuse( RageColor(0, 1, 0, .8f) ); this->AddChild(&Vline); font.SetXY( CENTER_X, CENTER_Y+100 ); font.LoadFromFont( "Themes/default/Fonts/Common Normal" ); font.SetZoom(.5); this->AddChild(&font); txt.SetXY( CENTER_X, CENTER_Y ); SetFont( "Themes/default/Fonts/Common Normal" ); SetText( "Foo" ); } void ScreenTestFonts::SetText(CString text) { txt.EnableShadow( false ); txt.SetText(""); /* force it */ txt.SetText(text); curtext = text; } void ScreenTestFonts::SetFont(CString font_) { curfont = font_; txt.LoadFromFont(curfont); font.SetText(curfont); /* The font changed, so we need to reset the text or it'll be * misaligned. */ SetText(curtext); } void ScreenTestFonts::Draw() { /* Draw this manually, so we can breakpoint here ... */ txt.Draw(); Screen::Draw(); } void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( type != IET_FIRST_PRESS ) return; switch( DeviceI.button ) { case '[': txt.SetVertAlign(align_bottom); break; case '\\': txt.SetVertAlign(align_middle); break; case ']': txt.SetVertAlign(align_top); break; case ',': txt.SetHorizAlign(align_left); break; case '.': txt.SetHorizAlign(align_center); break; case '/': txt.SetHorizAlign(align_right); break; case '`': if(curtext != CustomText) SetText(CustomText); else SCREENMAN->TextEntry( SM_ChangeText, "Edit text.", CustomText, ChangeText, NULL); break; case '1': SetText("Waaai"); break; case '2': SetText("WAAI ☩"); break; case '3': SetText("WAAI ]bc;"); break; case '4': SetText("WAAI\nWAAI"); break; case '5': SetText("WAAI ]bc;\nWAAI"); break; case 'q': SetFont( "Themes/default/Fonts/_shared2" ); break; case 'w': SetFont( "Themes/default/Fonts/Common Normal" ); break; case 'e': SetFont( "Themes/default/Fonts/MusicList titles" ); break; case 'r': SetFont( "Themes/default/Fonts/_shared1" ); break; case 't': SetFont( "Themes/default/Fonts/ScreenRanking letters" ); break; case 'z': FONT->ReloadFonts(); TEXTUREMAN->ReloadAll(); SetText(curtext); SetFont(curfont); break; } }