#include "global.h" #include "ScreenExit.h" #include "RageUtil.h" #include "RageSoundManager.h" #include "GameSoundManager.h" #include "RageSound.h" #include "RageLog.h" #include "arch/ArchHooks/ArchHooks.h" /* This screen used to wait for sounds to stop. However, implementing * GetPlayingSounds() is annoying, because sounds might be deleted at any time; * they aren't ours to have references to. Also, it's better to quit on command * instead of waiting several seconds for a sound to stop. */ REGISTER_SCREEN_CLASS( ScreenExit ); void ScreenExit::Init() { Screen::Init(); m_Exited = false; ArchHooks::SetUserQuit(); } /* * (c) 2003-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */