local raveChildren local bg = Def.ActorFrame{ Def.Quad{ InitCommand=cmd(FullScreen;diffuse,color("0,0,0,0")); OnCommand=cmd(linear,5;diffusealpha,1); }; Def.ActorFrame{ Name="RaveMessages"; InitCommand=function(self) raveChildren = self:GetChildren() self:visible(GAMESTATE:GetPlayMode() == 'PlayMode_Rave') raveChildren.P1Win:visible(false) raveChildren.P2Win:visible(false) raveChildren.Draw:visible(false) end; OffCommand=function(self) local p1Win = GAMESTATE:IsWinner(PLAYER_1) local p2Win = GAMESTATE:IsWinner(PLAYER_2) if GAMESTATE:IsWinner(PLAYER_1) then raveChildren.P1Win:visible(true) elseif GAMESTATE:IsWinner(PLAYER_2) then raveChildren.P2Win:visible(true) else raveChildren.Draw:visible(true) end end; LoadActor(THEME:GetPathG("_rave result","P1"))..{ Name="P1Win"; InitCommand=cmd(Center;cropbottom,1;fadebottom,1;); OnCommand=cmd(sleep,2;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0); }; LoadActor(THEME:GetPathG("_rave result","P2"))..{ Name="P2Win"; InitCommand=cmd(Center;cropbottom,1;fadebottom,1;); OnCommand=cmd(sleep,2;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0); }; LoadActor(THEME:GetPathG("_rave result","draw"))..{ Name="Draw"; InitCommand=cmd(Center;cropbottom,1;fadebottom,1;); OnCommand=cmd(sleep,2;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0); }; }; }; return bg