return Def.ActorFrame { children = { LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. { Frame0000=0; Delay0000=1; InitCommand=cmd(playcommand, "Set"); GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set"); SetCommand=cmd(visible,GAMESTATE:GetGameplayLeadIn()); }; LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. { Frame0000=0; Delay0000=0; InitCommand=cmd(playcommand, "Set"); GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set"); SetCommand=cmd(visible,not GAMESTATE:GetGameplayLeadIn()); }; } }