Used by Pocket DDR (http://www.stepmania.com/forums/showthread.php?t=6621). Basically a compressed version of a .SM that includes the banner and background in the file as well. {Banner} {Background} {SDF data} When running SM2SDF.exe with /log, the process looks like this: ------------------------------------------------- SM 2 SCF Converter v.1.0 by Robot2037 ------------------------------------------------- SM File: test.sm Loading file test.sm...done. [LOG] parsing SM file [LOG] songTitle = test song [LOG] songSubTitle = a remix [LOG] songArtist = kurt angle! [LOG] songCredits = aj jelly [LOG] songBanner = ssc-banner.png [LOG] songBackground = ssc-bg.png [LOG] songOffset = -0.060 [LOG] songBPMs = 0.000=93.810; [LOG] songStops = ; [LOG] parsing stepcharts [LOG] difficulty 0 stepchart found, step difficulty = 2 [LOG] difficulty 1 stepchart found, step difficulty = 4 [LOG] difficulty 2 stepchart found, step difficulty = 6 [LOG] difficulty 3 stepchart found, step difficulty = 10 converting... [LOG] converting song properties [LOG] converting BPMs [LOG] converting stops [LOG] converting offset [LOG] converting stepcharts [LOG] converting stepchart 0 [LOG] converting done [LOG] converting stepchart 1 [LOG] converting done [LOG] converting stepchart 2 [LOG] converting done [LOG] converting stepchart 3 [LOG] converting done compressing stepchart 0 [ 576 -> 39 ] compressing stepchart 1 [ 576 -> 71 ] compressing stepchart 2 [ 576 -> 167 ] compressing stepchart 3 [ 576 -> 233 ] Converting image ssc-bg.png...done. Converting image ssc-banner.png...done. Writing file test.sdf...done. test_sm2sdf.sm is the equivalent of test.sm in the above example. test.sdf is the output file, with two BPMs. test-1bpm.sdf is an output file with only one BPM change (and a changed offset). the two images are included as well. -------------------------------------------------------------------------------- A cursory glance at the steps part of the .SDF shows this: 0x00-0x04: [000204060A] 0x05-0x??: Title (first byte is number of characters/length of string) then Subtitle, Artist, and Credit follow the same pattern. That's followed by the Offset. +1.000 = 0x0003E8. -0.060 = 0x01003C. I think they call this binary coded decimal. After that is the number of BPMs, presumably followed by those BPMs. 0x0007D0=0x0A2C2B == #BPMS:2.000=666.667; I'm just not sure how they're picking the places to store the decimal.