/* This reader simply precaches all of the data from another reader. This * reduces CPU usage for sounds that are played several times at once. */ #include "global.h" #include "RageSoundReader_Preload.h" #include "PrefsManager.h" #define samplesize (2 * channels) /* 16-bit */ /* If a sound is smaller than this, we'll load it entirely into memory. */ const unsigned max_prebuf_size = 1024*256; bool RageSoundReader_Preload::PreloadSound( SoundReader *&pSound ) { RageSoundReader_Preload *pPreload = new RageSoundReader_Preload; if( !pPreload->Open(pSound) ) { /* Preload failed. It read some data, so we need to rewind the reader. */ pSound->SetPosition_Fast( 0 ); delete pPreload; return false; } pSound = pPreload; return true; } int RageSoundReader_Preload::total_samples() const { return buf.get().size() / samplesize; } bool RageSoundReader_Preload::Open(SoundReader *source) { ASSERT(source); samplerate = source->GetSampleRate(); channels = source->GetNumChannels(); /* Check the length, and see if we think it'll fit in the buffer. */ int len = source->GetLength_Fast(); if(len != -1) { float secs = len / 1000.f; unsigned pcmsize = unsigned(secs * samplerate * samplesize); /* seconds -> bytes */ if(pcmsize > max_prebuf_size) return false; /* Don't bother trying to preload it. */ buf.get_owned().reserve(pcmsize); } while(1) { char buffer[1024]; int cnt = source->Read(buffer, sizeof(buffer)); if(cnt < 0) { /* XXX untested */ SetError(source->GetError()); return false; } if(!cnt) break; /* eof */ /* Add the buffer. */ buf.get_owned().append(buffer, buffer+cnt); if(buf.get_owned().size() > max_prebuf_size) return false; /* too big */ } position = 0; delete source; return true; } int RageSoundReader_Preload::GetLength() const { return int(float(total_samples()) * 1000.f / samplerate); } int RageSoundReader_Preload::GetLength_Fast() const { return GetLength(); } int RageSoundReader_Preload::SetPosition_Accurate(int ms) { const int sample = int((ms / 1000.0f) * samplerate); position = sample * samplesize; if(position >= int(buf.get().size())) { position = buf.get().size(); return 0; } return position; } int RageSoundReader_Preload::SetPosition_Fast(int ms) { return SetPosition_Accurate(ms); } int RageSoundReader_Preload::Read(char *buffer, unsigned len) { const unsigned bytes_avail = buf.get().size() - position; len = min(len, bytes_avail); memcpy(buffer, buf.get().data()+position, len); position += len; return len; } SoundReader *RageSoundReader_Preload::Copy() const { return new RageSoundReader_Preload(*this); } int RageSoundReader_Preload::GetReferenceCount() const { return buf.GetReferenceCount(); } rc_string::rc_string() { buf = new string; cnt = new int(1); } rc_string::rc_string(const rc_string &rhs) { buf = rhs.buf; cnt = rhs.cnt; (*cnt)++; } rc_string::~rc_string() { (*cnt)--; if(!*cnt) { delete buf; delete cnt; } } string &rc_string::get_owned() { if(*cnt != 1) { (*cnt)--; buf = new string(*buf); cnt = new int(1); } return *buf; } const string &rc_string::get() const { return *buf; } /* * Copyright (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */