#include "global.h" #include "Character.h" #include "IniFile.h" #include "RageUtil.h" #include "RageTextureID.h" Character::Character() { m_iPreloadRefcount = 0; } bool Character::Load( CString sCharDir ) { // Save character directory if( sCharDir.Right(1) != "/" ) sCharDir += "/"; m_sCharDir = sCharDir; // save ID { vector as; split( sCharDir, "/", as ); m_sCharacterID = as.back(); } { CStringArray as; GetDirListing( m_sCharDir+"card.png", as, false, true ); GetDirListing( m_sCharDir+"card.jpg", as, false, true ); GetDirListing( m_sCharDir+"card.gif", as, false, true ); GetDirListing( m_sCharDir+"card.bmp", as, false, true ); if( as.empty() ) m_sCardPath = ""; else m_sCardPath = as[0]; } { CStringArray as; GetDirListing( m_sCharDir+"icon.png", as, false, true ); GetDirListing( m_sCharDir+"icon.jpg", as, false, true ); GetDirListing( m_sCharDir+"icon.gif", as, false, true ); GetDirListing( m_sCharDir+"icon.bmp", as, false, true ); if( as.empty() ) m_sIconPath = ""; else m_sIconPath = as[0]; } // Save attacks IniFile ini; if( !ini.ReadFile( sCharDir+"character.ini" ) ) return false; for( int i=0; i { public: LunaCharacter() { LUA->Register( Register ); } static int GetCardPath( T* p, lua_State *L ) { lua_pushstring(L, p->GetCardPath() ); return 1; } static int GetIconPath( T* p, lua_State *L ) { lua_pushstring(L, p->GetIconPath() ); return 1; } static int GetSongSelectIconPath( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongSelectIconPath() ); return 1; } static int GetStageIconPath( T* p, lua_State *L ) { lua_pushstring(L, p->GetStageIconPath() ); return 1; } CString GetCardPath() const; CString GetIconPath() const; static void Register( Lua *L ) { ADD_METHOD( GetCardPath ); ADD_METHOD( GetIconPath ); ADD_METHOD( GetSongSelectIconPath ); ADD_METHOD( GetStageIconPath ); Luna::Register( L ); } }; LUA_REGISTER_CLASS( Character ) // lua end /* * (c) 2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */