/* ProfileManager - Interface to machine and memory card profiles. */ #ifndef ProfileManager_H #define ProfileManager_H #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" #include "Difficulty.h" #include "Preference.h" #include "Grade.h" class Profile; class Song; class Steps; class Style; class Course; class Trail; struct HighScore; struct lua_State; class ProfileManager { public: ProfileManager(); ~ProfileManager(); void Init(); bool FixedProfiles() const; // If true, profiles shouldn't be added/deleted // local profiles void UnloadAllLocalProfiles(); void RefreshLocalProfilesFromDisk(); const Profile *GetLocalProfile( const RString &sProfileID ) const; Profile *GetLocalProfile( const RString &sProfileID ) { return (Profile*) ((const ProfileManager *) this)->GetLocalProfile(sProfileID); } Profile *GetLocalProfileFromIndex( int iIndex ); RString GetLocalProfileIDFromIndex( int iIndex ); bool CreateLocalProfile( RString sName, RString &sProfileIDOut ); void AddLocalProfileByID( Profile *pProfile, RString sProfileID ); // transfers ownership of pProfile bool RenameLocalProfile( RString sProfileID, RString sNewName ); bool DeleteLocalProfile( RString sProfileID ); void GetLocalProfileIDs( vector &vsProfileIDsOut ) const; void GetLocalProfileDisplayNames( vector &vsProfileDisplayNamesOut ) const; int GetLocalProfileIndexFromID( RString sProfileID ) const; int GetNumLocalProfiles() const; bool LoadFirstAvailableProfile( PlayerNumber pn, bool bLoadEdits = true ); // memory card or local profile bool LoadLocalProfileFromMachine( PlayerNumber pn ); bool LoadProfileFromMemoryCard( PlayerNumber pn, bool bLoadEdits = true ); bool FastLoadProfileNameFromMemoryCard( RString sRootDir, RString &sName ) const; bool SaveProfile( PlayerNumber pn ) const; bool SaveLocalProfile( RString sProfileID ); void UnloadProfile( PlayerNumber pn ); // General data void IncrementToastiesCount( PlayerNumber pn ); void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned ); // High scores void LoadMachineProfile(); // including edits void LoadMachineProfileEdits(); void SaveMachineProfile() const; bool IsPersistentProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); } bool IsPersistentProfile( ProfileSlot slot ) const; // return a profile even if !IsUsingProfile const Profile* GetProfile( PlayerNumber pn ) const; Profile* GetProfile( PlayerNumber pn ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(pn); } const Profile* GetProfile( ProfileSlot slot ) const; Profile* GetProfile( ProfileSlot slot ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(slot); } const RString& GetProfileDir( ProfileSlot slot ) const; RString GetProfileDirImportedFrom( ProfileSlot slot ) const; Profile* GetMachineProfile() { return m_pMachineProfile; } RString GetPlayerName( PlayerNumber pn ) const; bool ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const; bool LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const; bool LastLoadWasFromLastGood( PlayerNumber pn ) const; // Song stats int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const; bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,ProfileSlot_Machine)==0; } void AddStepsScore( const Song* pSong, const Steps* pSteps , PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn ); // Course stats void AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn ); // Category stats void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn ); static void GetMemoryCardProfileDirectoriesToTry( vector &asDirsToTry ); // Lua void PushSelf( lua_State *L ); static Preference m_bProfileStepEdits; static Preference m_bProfileCourseEdits; static Preference1D m_sDefaultLocalProfileID; private: ProfileLoadResult LoadProfile( PlayerNumber pn, RString sProfileDir, bool bIsMemCard ); // Directory that contains the profile. Either on local machine or // on a memory card. RString m_sProfileDir[NUM_PLAYERS]; // MemoryCardProfileImportSubdirs name, if the profile was imported. RString m_sProfileDirImportedFrom[NUM_PLAYERS]; bool m_bWasLoadedFromMemoryCard[NUM_PLAYERS]; bool m_bLastLoadWasTamperedOrCorrupt[NUM_PLAYERS]; // true if Stats.xml was present, but failed to load (probably because of a signature failure) bool m_bLastLoadWasFromLastGood[NUM_PLAYERS]; // if true, then m_bLastLoadWasTamperedOrCorrupt is also true mutable bool m_bNeedToBackUpLastLoad[NUM_PLAYERS]; // if true, back up profile on next save Profile *m_pMemoryCardProfile[NUM_PLAYERS]; // holds Profile for the currently inserted card Profile *m_pMachineProfile; }; extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */