/* ----------------------------------------------------------------------------- File: ScreenSelectGroup.h Desc: Set the current song group by selecting from a list. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "Sprite.h" #include "RandomSample.h" #include "Screen.h" #include "Quad.h" #include "MenuElements.h" #include "FadingBanner.h" const int MAX_GROUPS = 15; const int MAX_COLUMNS = 5; class ScreenSelectGroup : public Screen { public: ScreenSelectGroup(); virtual ~ScreenSelectGroup(); virtual void DrawPrimitives(); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); void BeforeChange(); void AfterChange(); void MenuLeft( const PlayerNumber p ); void MenuRight( const PlayerNumber p ); void MenuUp( const PlayerNumber p ); void MenuDown( const PlayerNumber p ); void MenuStart( const PlayerNumber p ); void MenuBack( const PlayerNumber p ); void TweenOffScreen(); void TweenOnScreen(); private: MenuElements m_Menu; Sprite m_sprExplanation; Sprite m_sprFrame; FadingBanner m_Banner; BitmapText m_textNumber; Sprite m_sprButton[MAX_GROUPS]; BitmapText m_textLabel[MAX_GROUPS]; Sprite m_sprContents; BitmapText m_textTitles[MAX_COLUMNS]; CString m_sContentsText[MAX_GROUPS][MAX_COLUMNS]; int m_iNumSongsInGroup[MAX_GROUPS]; RandomSample m_soundChange; RandomSample m_soundSelect; RandomSample m_soundFlyOff; CStringArray m_asGroupNames; int m_iSelection; bool m_bChosen; };