#include "global.h" #include "ScreenOptionsCourseOverview.h" #include "ScreenManager.h" #include "RageUtil.h" #include "GameState.h" #include "OptionRowHandler.h" #include "ProfileManager.h" #include "ScreenMiniMenu.h" #include "LocalizedString.h" #include "SongManager.h" #include "SongUtil.h" #include "ScreenTextEntry.h" #include "GameManager.h" #include "Profile.h" #include "ScreenPrompt.h" #include "PlayerState.h" #include "Style.h" #include "PrefsManager.h" enum ReviewWorkoutRow { ReviewWorkoutRow_Play, ReviewWorkoutRow_Edit, ReviewWorkoutRow_Shuffle, ReviewWorkoutRow_Save, NUM_ReviewWorkoutRow }; static const MenuRowDef g_MenuRows[] = { MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ), MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ), MenuRowDef( -1, "Shuffle", true, EditMode_Practice, true, false, 0, NULL ), MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ), }; REGISTER_SCREEN_CLASS( ScreenOptionsCourseOverview ); AutoScreenMessage( SM_BackFromEnterName ) void ScreenOptionsCourseOverview::Init() { if( PREFSMAN->m_iArcadeOptionsNavigation ) SetNavigation( NAV_THREE_KEY_MENU ); ScreenOptions::Init(); m_soundSave.Load( THEME->GetPathS(m_sName,"Save") ); PLAY_SCREEN.Load(m_sName,"PlayScreen"); EDIT_SCREEN.Load(m_sName,"EditScreen"); } void ScreenOptionsCourseOverview::BeginScreen() { vector vHands; FOREACH_ENUM( ReviewWorkoutRow, rowIndex ) { const MenuRowDef &mr = g_MenuRows[rowIndex]; OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr ); vHands.push_back( pHand ); } ScreenOptions::InitMenu( vHands ); ScreenOptions::BeginScreen(); // clear the current song in case it's set when we back out from gameplay GAMESTATE->m_pCurSong.Set( NULL ); } ScreenOptionsCourseOverview::~ScreenOptionsCourseOverview() { } void ScreenOptionsCourseOverview::ImportOptions( int iRow, const vector &vpns ) { //OptionRow &row = *m_pRows[iRow]; } void ScreenOptionsCourseOverview::ExportOptions( int iRow, const vector &vpns ) { OptionRow &row = *m_pRows[iRow]; int iIndex = row.GetOneSharedSelection( true ); RString sValue; if( iIndex >= 0 ) sValue = row.GetRowDef().m_vsChoices[ iIndex ]; } static LocalizedString ERROR_SAVING_WORKOUT ( "ScreenOptionsCourseOverview", "Error saving workout." ); static LocalizedString WORKOUT_SAVED ( "ScreenOptionsCourseOverview", "Workout saved successfully." ); void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_GoToNextScreen ) { int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; switch( iRow ) { case ReviewWorkoutRow_Play: EditCourseUtil::PrepareForPlay(); SCREENMAN->SetNewScreen( PLAY_SCREEN ); return; // handled case ReviewWorkoutRow_Edit: SCREENMAN->SetNewScreen( EDIT_SCREEN ); return; // handled } } else if( SM == SM_BackFromEnterName ) { if( !ScreenTextEntry::s_bCancelledLast ) { ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this if( EditCourseUtil::RenameAndSave( GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer ) ) { m_soundSave.Play(); SCREENMAN->SystemMessage( WORKOUT_SAVED ); } } } ScreenOptions::HandleScreenMessage( SM ); } void ScreenOptionsCourseOverview::AfterChangeValueInRow( int iRow, PlayerNumber pn ) { ScreenOptions::AfterChangeValueInRow( iRow, pn ); } static LocalizedString ENTER_WORKOUT_NAME ( "ScreenOptionsCourseOverview", "Enter a name for the workout." ); void ScreenOptionsCourseOverview::ProcessMenuStart( const InputEventPlus &input ) { if( IsTransitioning() ) return; int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; switch( iRow ) { case ReviewWorkoutRow_Play: case ReviewWorkoutRow_Edit: SCREENMAN->PlayStartSound(); this->BeginFadingOut(); return; // handled case ReviewWorkoutRow_Shuffle: { Course *pCourse = GAMESTATE->m_pCurCourse; random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() ); Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_pCurStyle->m_StepsType ); GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail ); SCREENMAN->PlayStartSound(); MESSAGEMAN->Broadcast("CurrentCourseChanged"); } return; // handled case ReviewWorkoutRow_Save: { bool bPromptForName = EditCourseUtil::s_bNewCourseNeedsName; if( bPromptForName ) { ScreenTextEntry::TextEntry( SM_BackFromEnterName, ENTER_WORKOUT_NAME, GAMESTATE->m_pCurCourse->GetDisplayFullTitle(), EditCourseUtil::MAX_NAME_LENGTH, EditCourseUtil::ValidateEditCourseName ); } else { if( EditCourseUtil::Save( GAMESTATE->m_pCurCourse ) ) { m_soundSave.Play(); SCREENMAN->SystemMessage( WORKOUT_SAVED ); } else { SCREENMAN->PlayInvalidSound(); SCREENMAN->SystemMessage( ERROR_SAVING_WORKOUT ); } } } return; // handled } ScreenOptions::ProcessMenuStart( input ); } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */