#include "global.h" #include "RageSoundUtil.h" #include "RageUtil.h" void RageSoundUtil::Attenuate( float *pBuf, int iSamples, float fVolume ) { while( iSamples-- ) { *pBuf *= fVolume; ++pBuf; } } /* Pan buffer left or right; fPos is -1...+1. Buffer is assumed to be stereo. */ void RageSoundUtil::Pan( float *buffer, int frames, float fPos ) { if( fPos == 0 ) return; /* no change */ bool bSwap = fPos < 0; if( bSwap ) fPos = -fPos; float fLeftFactors[2] ={ 1-fPos, 0 }; float fRightFactors[2] = { SCALE( fPos, 0, 1, 0.5f, 0 ), SCALE( fPos, 0, 1, 0.5f, 1 ) }; if( bSwap ) { swap( fLeftFactors[0], fRightFactors[0] ); swap( fLeftFactors[1], fRightFactors[1] ); } for( int samp = 0; samp < frames; ++samp ) { float l = buffer[0]*fLeftFactors[0] + buffer[1]*fLeftFactors[1]; float r = buffer[0]*fRightFactors[0] + buffer[1]*fRightFactors[1]; buffer[0] = l; buffer[1] = r; buffer += 2; } } void RageSoundUtil::Fade( float *pBuffer, int iFrames, int iChannels, float fStartVolume, float fEndVolume ) { /* If the whole buffer is full volume, skip. */ if( fStartVolume > .9999f && fEndVolume > .9999f ) return; for( int iFrame = 0; iFrame < iFrames; ++iFrame ) { float fVolPercent = SCALE( iFrame, 0, iFrames, fStartVolume, fEndVolume ); fVolPercent = clamp( fVolPercent, 0.f, 1.f ); for( int i = 0; i < iChannels; ++i ) { *pBuffer *= fVolPercent; pBuffer++; } } } /* Dupe mono to stereo in-place; do it in reverse, to handle overlap. */ void RageSoundUtil::ConvertMonoToStereoInPlace( float *data, int iFrames ) { float *input = data; float *output = input; input += iFrames; output += iFrames * 2; while( iFrames-- ) { input -= 1; output -= 2; output[0] = input[0]; output[1] = input[0]; } } void RageSoundUtil::ConvertNativeInt16ToFloat( const int16_t *pFrom, float *pTo, int iSamples ) { for( int i = 0; i < iSamples; ++i ) { pTo[i] = pFrom[i] / 32768.0f; } } void RageSoundUtil::ConvertFloatToNativeInt16( const float *pFrom, int16_t *pTo, int iSamples ) { for( int i = 0; i < iSamples; ++i ) { int iOut = lrintf( pFrom[i] * 32768.0f ); pTo[i] = clamp( iOut, -32768, 32767 ); } } /* * Copyright (c) 2002-2007 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */