/* LuaBinding - helpers to expose Lua bindings for C++ classes. */ #ifndef LuaBinding_H #define LuaBinding_H #include "LuaManager.h" class LuaReference; class LuaBinding { public: LuaBinding(); virtual ~LuaBinding(); void Register( lua_State *L ); static void RegisterTypes( lua_State *L ); bool IsDerivedClass() const { return GetClassName() != GetBaseClassName(); } virtual const RString &GetClassName() const = 0; virtual const RString &GetBaseClassName() const = 0; static void ApplyDerivedType( Lua *L, const RString &sClassname, void *pSelf ); static bool CheckLuaObjectType( lua_State *L, int narg, const char *szType ); protected: virtual void Register( Lua *L, int iMethods, int iMetatable ) = 0; static void CreateMethodsTable( lua_State *L, const RString &szName ); static void *GetPointerFromStack( Lua *L, const RString &sType, int iArg ); static bool Equal( lua_State *L ); static int PushEqual( lua_State *L ); }; /** @brief Allow the binding of Lua to various classes. */ template class Luna: public LuaBinding { protected: typedef Type T; typedef int (binding_t)(T *p, lua_State *L); struct RegType { const char *szName; binding_t *mfunc; }; void Register( Lua *L, int iMethods, int iMetatable ) { lua_pushcfunction( L, tostring_T ); lua_setfield( L, iMetatable, "__tostring" ); // fill method table with methods from class T for( unsigned i=0; i < m_aMethods.size(); i++ ) { const RegType *l = &m_aMethods[i]; lua_pushlightuserdata( L, (void*) l->mfunc ); lua_pushcclosure( L, thunk, 1 ); lua_setfield( L, iMethods, l->szName ); } } public: virtual const RString &GetClassName() const { return m_sClassName; } virtual const RString &GetBaseClassName() const { return m_sBaseClassName; } static RString m_sClassName; static RString m_sBaseClassName; // Get userdata from the Lua stack and return a pointer to T object. static T *check( lua_State *L, int narg, bool bIsSelf = false ) { if( !LuaBinding::CheckLuaObjectType(L, narg, m_sClassName) ) { if( bIsSelf ) luaL_typerror( L, narg, m_sClassName ); else LuaHelpers::TypeError( L, narg, m_sClassName ); } return get( L, narg ); } static T *get( lua_State *L, int narg ) { return (T *) GetPointerFromStack( L, m_sClassName, narg ); } /* Push a table or userdata for the given object. This is called on the * base class, so we pick up the instance of the base class, if any. */ static void PushObject( Lua *L, const RString &sDerivedClassName, T* p ); protected: void AddMethod( const char *szName, int (*pFunc)(T *p, lua_State *L) ) { RegType r = { szName, pFunc }; m_aMethods.push_back(r); } private: // member function dispatcher static int thunk( Lua *L ) { // stack has userdata, followed by method args T *obj = check( L, 1, true ); // get self lua_remove(L, 1); // remove self so member function args start at index 1 // get member function from upvalue binding_t *pFunc = (binding_t *) lua_touserdata( L, lua_upvalueindex(1) ); return pFunc( obj, L ); // call member function } vector m_aMethods; static int tostring_T( lua_State *L ) { char buff[32]; const void *pData = check( L, 1 ); snprintf( buff, sizeof(buff), "%p", pData ); lua_pushfstring( L, "%s (%s)", m_sClassName.c_str(), buff ); return 1; } }; /* * Instanced classes have an associated table, which is used as "self" * instead of a raw userdata. This should be as lightweight as possible. */ #include "LuaReference.h" class LuaClass: public LuaTable { public: LuaClass() { } LuaClass( const LuaClass &cpy ); virtual ~LuaClass(); LuaClass &operator=( const LuaClass &cpy ); }; /* Only a base class has to indicate that it's instanced (has a per-object * Lua table). Derived classes simply call the base class's Push function, * specifying a different class name, so they don't need to know about it. */ #define LUA_REGISTER_INSTANCED_BASE_CLASS( T ) \ template<> void Luna::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { p->m_pLuaInstance->PushSelf( L ); LuaBinding::ApplyDerivedType( L, sDerivedClassName, p ); } \ LUA_REGISTER_CLASS_BASIC( T, T ) #define LUA_REGISTER_CLASS( T ) \ template<> void Luna::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { void **pData = (void **) lua_newuserdata( L, sizeof(void *) ); *pData = p; LuaBinding::ApplyDerivedType( L, sDerivedClassName, p ); } \ LUA_REGISTER_CLASS_BASIC( T, T ) #define LUA_REGISTER_DERIVED_CLASS( T, B ) \ template<> void Luna::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { Luna::PushObject( L, sDerivedClassName, p ); } \ LUA_REGISTER_CLASS_BASIC( T, B ) #define LUA_REGISTER_CLASS_BASIC( T, B ) \ template<> RString Luna::m_sClassName = #T; \ template<> RString Luna::m_sBaseClassName = #B; \ void T::PushSelf( lua_State *L ) { Luna::PushObject( L, Luna::m_sClassName, this ); } \ static Luna##T registera##T; \ /* Call PushSelf, so we always call the derived Luna::Push. */ \ namespace LuaHelpers { template<> void Push( lua_State *L, T *const &pObject ) { if( pObject == NULL ) lua_pushnil(L); else pObject->PushSelf( L ); } } #define DEFINE_METHOD( method_name, expr ) \ static int method_name( T* p, lua_State *L ) { LuaHelpers::Push( L, p->expr ); return 1; } #define ADD_METHOD( method_name ) \ AddMethod( #method_name, method_name ) #define LUA_REGISTER_NAMESPACE( T ) \ static void Register##T( lua_State *L ) { luaL_register( L, #T, T##Table ); lua_pop( L, 1 ); } \ REGISTER_WITH_LUA_FUNCTION( Register##T ) #define LIST_METHOD( method_name ) \ { #method_name, method_name } #endif /* * (c) 2001-2005 Peter Shook, Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */