#include "global.h" #include "CombinedLifeMeterTug.h" #include "ThemeManager.h" #include "GameState.h" #include "PrefsManager.h" #include "ThemeMetric.h" ThemeMetric METER_WIDTH ("CombinedLifeMeterTug","MeterWidth"); static void TugMeterPercentChangeInit( size_t /*ScoreEvent*/ i, RString &sNameOut, float &defaultValueOut ) { sNameOut = "TugMeterPercentChange" + ScoreEventToString( (ScoreEvent)i ); switch( i ) { default: ASSERT(0); case SE_W1: defaultValueOut = +0.010f; break; case SE_W2: defaultValueOut = +0.008f; break; case SE_W3: defaultValueOut = +0.004f; break; case SE_W4: defaultValueOut = +0.000f; break; case SE_W5: defaultValueOut = -0.010f; break; case SE_Miss: defaultValueOut = -0.020f; break; case SE_HitMine: defaultValueOut = -0.040f; break; case SE_CheckpointHit: defaultValueOut = +0.002f; break; case SE_CheckpointMiss: defaultValueOut = -0.002f; break; case SE_Held: defaultValueOut = +0.008f; break; case SE_LetGo: defaultValueOut = -0.020f; break; } } static Preference1D g_fTugMeterPercentChange( TugMeterPercentChangeInit, NUM_ScoreEvent ); CombinedLifeMeterTug::CombinedLifeMeterTug() { FOREACH_PlayerNumber( p ) { RString sStreamPath = THEME->GetPathG("CombinedLifeMeterTug",ssprintf("stream p%d",p+1)); RString sTipPath = THEME->GetPathG("CombinedLifeMeterTug",ssprintf("tip p%d",p+1)); m_Stream[p].Load( sStreamPath, METER_WIDTH, sTipPath ); this->AddChild( &m_Stream[p] ); } m_Stream[PLAYER_2].SetZoomX( -1 ); m_sprSeparator.Load( THEME->GetPathG("CombinedLifeMeterTug","separator") ); this->AddChild( m_sprSeparator ); m_sprFrame.Load( THEME->GetPathG("CombinedLifeMeterTug","frame") ); this->AddChild( m_sprFrame ); } void CombinedLifeMeterTug::Update( float fDelta ) { float fPercentToShow = GAMESTATE->m_fTugLifePercentP1; CLAMP( fPercentToShow, 0.f, 1.f ); m_Stream[PLAYER_1].SetPercent( fPercentToShow ); m_Stream[PLAYER_2].SetPercent( 1-fPercentToShow ); float fSeparatorX = SCALE( fPercentToShow, 0.f, 1.f, -METER_WIDTH/2.f, +METER_WIDTH/2.f ); m_sprSeparator->SetX( fSeparatorX ); ActorFrame::Update( fDelta ); } void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, TapNoteScore score ) { float fPercentToMove = 0; switch( score ) { case TNS_W1: fPercentToMove = g_fTugMeterPercentChange[SE_W1]; break; case TNS_W2: fPercentToMove = g_fTugMeterPercentChange[SE_W2]; break; case TNS_W3: fPercentToMove = g_fTugMeterPercentChange[SE_W3]; break; case TNS_W4: fPercentToMove = g_fTugMeterPercentChange[SE_W4]; break; case TNS_W5: fPercentToMove = g_fTugMeterPercentChange[SE_W5]; break; case TNS_Miss: fPercentToMove = g_fTugMeterPercentChange[SE_Miss]; break; case TNS_HitMine: fPercentToMove = g_fTugMeterPercentChange[SE_HitMine]; break; case TNS_CheckpointHit: fPercentToMove = g_fTugMeterPercentChange[SE_CheckpointHit]; break; case TNS_CheckpointMiss:fPercentToMove = g_fTugMeterPercentChange[SE_CheckpointMiss]; break; default: ASSERT(0); break; } ChangeLife( pn, fPercentToMove ); } void CombinedLifeMeterTug::HandleTapScoreNone( PlayerNumber pn ) { } void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, HoldNoteScore score, TapNoteScore tscore ) { float fPercentToMove = 0; switch( score ) { case HNS_Held: fPercentToMove = g_fTugMeterPercentChange[SE_Held]; break; case HNS_LetGo: fPercentToMove = g_fTugMeterPercentChange[SE_LetGo]; break; default: ASSERT(0); break; } ChangeLife( pn, fPercentToMove ); } void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, float fPercentToMove ) { if( PREFSMAN->m_bMercifulDrain && fPercentToMove < 0 ) { float fLifePercentage = 0; switch( pn ) { case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break; case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break; default: ASSERT(0); } /* Clamp the life meter only for calculating the multiplier. */ fLifePercentage = clamp( fLifePercentage, 0.0f, 1.0f ); fPercentToMove *= SCALE( fLifePercentage, 0.f, 1.f, 0.2f, 1.f); } switch( pn ) { case PLAYER_1: GAMESTATE->m_fTugLifePercentP1 += fPercentToMove; break; case PLAYER_2: GAMESTATE->m_fTugLifePercentP1 -= fPercentToMove; break; default: ASSERT(0); } } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */