#ifndef BITMAP_TEXT_H #define BITMAP_TEXT_H #include "Actor.h" #include class RageTexture; class Font; struct FontPageTextures; /** @brief An actor that holds a Font and draws text to the screen. */ class BitmapText : public Actor { public: BitmapText(); BitmapText( const BitmapText &cpy ); BitmapText &operator=(const BitmapText &cpy); virtual ~BitmapText(); virtual void LoadFromNode( const XNode* pNode ); virtual BitmapText *Copy() const; bool LoadFromFont( const RString& sFontName ); bool LoadFromTextureAndChars( const RString& sTexturePath, const RString& sChars ); virtual void SetText( const RString& sText, const RString& sAlternateText = "", int iWrapWidthPixels = -1 ); void SetVertSpacing( int iSpacing ); void SetMaxWidth( float fMaxWidth ); void SetMaxHeight( float fMaxHeight ); void SetWrapWidthPixels( int iWrapWidthPixels ); void CropToWidth( int iWidthInSourcePixels ); virtual bool EarlyAbortDraw() const; virtual void DrawPrimitives(); void SetUppercase( bool b ); void SetRainbowScroll( bool b ) { m_bRainbowScroll = b; } void SetJitter( bool b ) { m_bJitter = b; } void SetHorizAlign( float f ); void SetStrokeColor( RageColor c ) { m_StrokeColor = c; } RageColor GetStrokeColor() { return m_StrokeColor; } void SetTextGlowMode( TextGlowMode tgm ) { m_TextGlowMode = tgm; } void GetLines( vector &wTextLines ) const { wTextLines = m_wTextLines; } const vector &GetLines() const { return m_wTextLines; } RString GetText() const { return m_sText; } // Return true if the string 's' will use an alternate string, if available. bool StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const; struct Attribute { Attribute() : length(-1), glow() { } int length; RageColor diffuse[4]; RageColor glow; void FromStack( lua_State *L, int iPos ); }; Attribute GetDefaultAttribute() const; void AddAttribute( size_t iPos, const Attribute &attr ); void ClearAttributes(); // Commands virtual void PushSelf( lua_State *L ); protected: Font *m_pFont; bool m_bUppercase; RString m_sText; vector m_wTextLines; vector m_iLineWidths; // in source pixels int m_iWrapWidthPixels; // -1 = no wrap float m_fMaxWidth; // 0 = no max float m_fMaxHeight; // 0 = no max bool m_bRainbowScroll; bool m_bJitter; int m_iVertSpacing; vector m_aVertices; vector m_vpFontPageTextures; map m_mAttributes; bool m_bHasGlowAttribute; RageColor m_StrokeColor; TextGlowMode m_TextGlowMode; // recalculate the items in SetText() void BuildChars(); void DrawChars( bool bUseStrokeTexture ); void UpdateBaseZoom(); private: void SetTextInternal(); }; #endif /** * @file * @author Chris Danford, Charles Lohr, Steve Checkoway (c) 2001-2007 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */