#include "global.h" #include "AutoActor.h" #include "ThemeManager.h" #include "Actor.h" #include "ActorUtil.h" void AutoActor::Unload() { delete m_pActor; m_pActor=NULL; } AutoActor::AutoActor( const AutoActor &cpy ) { if( cpy.m_pActor == NULL ) m_pActor = NULL; else m_pActor = cpy.m_pActor->Copy(); } AutoActor &AutoActor::operator=( const AutoActor &cpy ) { Unload(); if( cpy.m_pActor == NULL ) m_pActor = NULL; else m_pActor = cpy.m_pActor->Copy(); return *this; } void AutoActor::Load( Actor *pActor ) { Unload(); m_pActor = pActor; } void AutoActor::Load( const RString &sPath ) { Unload(); m_pActor = ActorUtil::MakeActor( sPath ); // If a Condition is false, MakeActor will return NULL. if( m_pActor == NULL ) m_pActor = new Actor; } void AutoActor::LoadB( const RString &sMetricsGroup, const RString &sElement ) { ThemeManager::PathInfo pi; bool b = THEME->GetPathInfo( pi, EC_BGANIMATIONS, sMetricsGroup, sElement ); ASSERT( b ); LuaThreadVariable var1( "MatchingMetricsGroup", pi.sMatchingMetricsGroup ); LuaThreadVariable var2( "MatchingElement", pi.sMatchingElement ); Load( pi.sResolvedPath ); } void AutoActor::LoadActorFromNode( const XNode* pNode, Actor *pParent ) { Unload(); m_pActor = ActorUtil::LoadFromNode( pNode, pParent ); } void AutoActor::LoadAndSetName( const RString &sScreenName, const RString &sActorName ) { Load( THEME->GetPathG(sScreenName,sActorName) ); m_pActor->SetName( sActorName ); ActorUtil::LoadAllCommands( *m_pActor, sScreenName ); } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */