/** @brief ActorMultiTexture - A texture created from multiple textures. */ #ifndef ACTOR_MULTI_TEXTURE_H #define ACTOR_MULTI_TEXTURE_H #include "Actor.h" #include "RageDisplay.h" class RageTexture; class ActorMultiTexture: public Actor { public: ActorMultiTexture(); ActorMultiTexture( const ActorMultiTexture &cpy ); virtual ~ActorMultiTexture(); void LoadFromNode( const XNode* pNode ); virtual ActorMultiTexture *Copy() const; virtual bool EarlyAbortDraw() const; virtual void DrawPrimitives(); void ClearTextures(); int AddTexture( RageTexture *pTexture ); void SetTextureMode( int iIndex, TextureMode tm ); void SetSizeFromTexture( RageTexture *pTexture ); void SetTextureCoords( const RectF &r ); void SetEffectMode( EffectMode em ) { m_EffectMode = em; } virtual void PushSelf( lua_State *L ); private: EffectMode m_EffectMode; struct TextureUnitState { TextureUnitState(): m_pTexture(NULL), m_TextureMode(TextureMode_Modulate) {} RageTexture *m_pTexture; TextureMode m_TextureMode; }; vector m_aTextureUnits; RectF m_Rect; }; #endif /** * @file * @author Chris Danford (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */