return LoadFont("ScreenGameplay","SongTitle") .. { CurrentSongChangedMessageCommand=cmd(playcommand,"Refresh"); RefreshCommand=function(self) local vSong = GAMESTATE:GetCurrentSong(); local vCourse = GAMESTATE:GetCurrentCourse(); local sText = "" if vSong then sText = vSong:GetDisplayArtist() .. " - " .. vSong:GetDisplayFullTitle() end if vCourse then sText = vCourse:GetDisplayFullTitle() .. " - " .. vSong:GetDisplayFullTitle(); end self:settext( sText ); self:playcommand( "On" ); end; };