local c; local player = Var "Player"; local bShowProtiming = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(player) ); local function MakeAverage( t ) local sum = 0; for i=1,#t do sum = sum + t[i]; end return sum / #t end local tTotalJudgments = {}; local JudgeCmds = { TapNoteScore_W1 = THEME:GetMetric( "Judgment", "JudgmentW1Command" ); TapNoteScore_W2 = THEME:GetMetric( "Judgment", "JudgmentW2Command" ); TapNoteScore_W3 = THEME:GetMetric( "Judgment", "JudgmentW3Command" ); TapNoteScore_W4 = THEME:GetMetric( "Judgment", "JudgmentW4Command" ); TapNoteScore_W5 = THEME:GetMetric( "Judgment", "JudgmentW5Command" ); TapNoteScore_Miss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" ); }; local ProtimingCmds = { TapNoteScore_W1 = THEME:GetMetric( "Protiming", "ProtimingW1Command" ); TapNoteScore_W2 = THEME:GetMetric( "Protiming", "ProtimingW2Command" ); TapNoteScore_W3 = THEME:GetMetric( "Protiming", "ProtimingW3Command" ); TapNoteScore_W4 = THEME:GetMetric( "Protiming", "ProtimingW4Command" ); TapNoteScore_W5 = THEME:GetMetric( "Protiming", "ProtimingW5Command" ); TapNoteScore_Miss = THEME:GetMetric( "Protiming", "ProtimingMissCommand" ); }; local AverageCmds = { Pulse = THEME:GetMetric( "Protiming", "AveragePulseCommand" ); }; local TextCmds = { Pulse = THEME:GetMetric( "Protiming", "TextPulseCommand" ); }; local TNSFrames = { TapNoteScore_W1 = 0; TapNoteScore_W2 = 1; TapNoteScore_W3 = 2; TapNoteScore_W4 = 3; TapNoteScore_W5 = 4; TapNoteScore_Miss = 5; }; local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { LoadActor(THEME:GetPathG("Judgment","Normal")) .. { Name="Judgment"; InitCommand=cmd(pause;visible,false); OnCommand=THEME:GetMetric("Judgment","JudgmentOnCommand"); ResetCommand=cmd(finishtweening;stopeffect;visible,false); }; LoadFont("Combo Numbers") .. { Name="ProtimingDisplay"; Text=""; InitCommand=cmd(visible,false); OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand"); ResetCommand=cmd(finishtweening;stopeffect;visible,false); }; LoadFont("Common Normal") .. { Name="ProtimingAverage"; Text=""; InitCommand=cmd(visible,false); OnCommand=THEME:GetMetric("Protiming","AverageOnCommand"); ResetCommand=cmd(finishtweening;stopeffect;visible,false); }; LoadFont("Common Normal") .. { Name="TextDisplay"; Text="MS"; InitCommand=cmd(visible,false); OnCommand=THEME:GetMetric("Protiming","TextOnCommand"); ResetCommand=cmd(finishtweening;stopeffect;visible,false); }; Def.Quad { Name="ProtimingGraphBG"; InitCommand=cmd(visible,false;y,32;zoomto,192,16); ResetCommand=cmd(finishtweening;diffusealpha,0.8;visible,false); OnCommand=cmd(diffuse,Color("Black");diffusetopedge,color("0.1,0.1,0.1,1");diffusealpha,0.8;shadowlength,2;); }; Def.Quad { Name="ProtimingGraphWindowW3"; InitCommand=cmd(visible,false;y,32;zoomto,192-4,16-4); ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false); OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W3"];); }; Def.Quad { Name="ProtimingGraphWindowW2"; InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW2"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,192-4),16-4); ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false); OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W2"];); }; Def.Quad { Name="ProtimingGraphWindowW1"; InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW1"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,192-4),16-4); ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false); OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W1"];); }; Def.Quad { Name="ProtimingGraphUnderlay"; InitCommand=cmd(visible,false;y,32;zoomto,192-4,16-4); ResetCommand=cmd(finishtweening;diffusealpha,0.25;visible,false); OnCommand=cmd(diffuse,Color("Black");diffusealpha,0.25); }; Def.Quad { Name="ProtimingGraphFill"; InitCommand=cmd(visible,false;y,32;zoomto,0,16-4;horizalign,left;); ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false); OnCommand=cmd(diffuse,Color("Red");); }; Def.Quad { Name="ProtimingGraphAverage"; InitCommand=cmd(visible,false;y,32;zoomto,2,7;); ResetCommand=cmd(finishtweening;diffusealpha,0.85;visible,false); OnCommand=cmd(diffuse,Color("Orange");diffusealpha,0.85); }; Def.Quad { Name="ProtimingGraphCenter"; InitCommand=cmd(visible,false;y,32;zoomto,2,16-4;); ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false); OnCommand=cmd(diffuse,Color("White");diffusealpha,1); }; InitCommand = function(self) c = self:GetChildren(); end; JudgmentMessageCommand=function(self, param) if param.Player ~= player then return end; if param.HoldNoteScore then return end; local iNumStates = c.Judgment:GetNumStates(); local iFrame = TNSFrames[param.TapNoteScore]; if not iFrame then return end if iNumStates == 12 then iFrame = iFrame * 2; if not param.Early then iFrame = iFrame + 1; end end local fTapNoteOffset = param.TapNoteOffset; if param.HoldNoteScore then fTapNoteOffset = 1; else fTapNoteOffset = param.TapNoteOffset; end if param.TapNoteScore == 'TapNoteScore_Miss' then fTapNoteOffset = 1; bUseNegative = true; else -- fTapNoteOffset = fTapNoteOffset; bUseNegative = false; end; if fTapNoteOffset ~= 1 then -- we're safe, you can push the values tTotalJudgments[#tTotalJudgments+1] = bUseNegative and fTapNoteOffset or math.abs( fTapNoteOffset ); end self:playcommand("Reset"); c.Judgment:visible( not bShowProtiming ); c.Judgment:setstate( iFrame ); JudgeCmds[param.TapNoteScore](c.Judgment); c.ProtimingDisplay:visible( bShowProtiming ); c.ProtimingDisplay:settextf("%i",math.abs(fTapNoteOffset * 1000)); ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay); c.ProtimingAverage:visible( bShowProtiming ); c.ProtimingAverage:settextf("%.2f%%",clamp(100 - MakeAverage( tTotalJudgments ) * 1000 ,0,100)); AverageCmds['Pulse'](c.ProtimingAverage); c.TextDisplay:visible( bShowProtiming ); TextCmds['Pulse'](c.TextDisplay); c.ProtimingGraphBG:visible( bShowProtiming ); c.ProtimingGraphUnderlay:visible( bShowProtiming ); c.ProtimingGraphWindowW3:visible( bShowProtiming ); c.ProtimingGraphWindowW2:visible( bShowProtiming ); c.ProtimingGraphWindowW1:visible( bShowProtiming ); c.ProtimingGraphFill:visible( bShowProtiming ); c.ProtimingGraphFill:finishtweening(); c.ProtimingGraphFill:decelerate(1/60); -- c.ProtimingGraphFill:zoomtowidth( clamp(fTapNoteOffset * 188,-188/2,188/2) ); c.ProtimingGraphFill:zoomtowidth( clamp( scale( fTapNoteOffset, 0,PREFSMAN:GetPreference("TimingWindowSecondsW3"), 0,188/2), -188/2,188/2) ); c.ProtimingGraphAverage:visible( bShowProtiming ); c.ProtimingGraphAverage:zoomtowidth( clamp( scale( MakeAverage( tTotalJudgments ), 0,PREFSMAN:GetPreference("TimingWindowSecondsW3"), 0,188), 0,188) ); -- c.ProtimingGraphAverage:zoomtowidth( clamp(MakeAverage( tTotalJudgments ) * 1880,0,188) ); c.ProtimingGraphCenter:visible( bShowProtiming ); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphBG); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphUnderlay); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW3); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW2); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW1); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphFill); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphAverage); (cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphCenter); end; }; return t;