local t = Def.ActorFrame{ Def.Quad{ Name="TopFrame"; InitCommand=cmd(CenterX;y,SCREEN_TOP;valign,0;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT*0.15;diffuse,color("0,0,0,1");fadebottom,0.5); }; Def.Quad{ Name="BotFrame"; InitCommand=cmd(CenterX;y,SCREEN_BOTTOM;valign,1;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT*0.15;diffuse,color("0,0,0,1");fadetop,0.5); }; Def.ActorFrame{ Name="MiddleSection"; InitCommand=cmd(CenterX;y,SCREEN_CENTER_Y*1.35); Def.Quad{ Name="Frame"; InitCommand=cmd(zoomto,SCREEN_WIDTH,0;diffuse,color("0.1,0.1,0.1,0.75");fadebottom,0.25;fadetop,0.25;); OnCommand=cmd(smooth,0.75;zoomtoheight,64;); }; LoadFont("Common normal")..{ Text=Screen.String("Demonstration"); InitCommand=cmd(diffusealpha,0;strokecolor,color("0,0,0,0.5")); OnCommand=cmd(smooth,0.75;diffusealpha,1;diffuseshift;effectcolor1,HSV(38,0.45,0.95)); }; }; LoadFont("Common normal")..{ Name="SongTitle"; InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_TOP+20;zoom,0.5;shadowlength,1); BeginCommand=function(self) local song = GAMESTATE:GetCurrentSong(); local text = ""; if song then text = song:GetDisplayArtist().." - "..song:GetDisplayFullTitle().." [from "..song:GetGroupName().."]"; end; self:settext(text); end; -- OnCommand=cmd(queuecommand,"Scroll"); -- ScrollCommand=cmd(linear,10;x,-SCREEN_WIDTH*2;sleep,1;x,SCREEN_WIDTH*2;queuecommand,"Scroll"); }; }; return t;