local t = ...; t = Def.Sprite { Texture="Hold Explosion.png"; HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand"); HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand"); InitCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "InitCommand"); }; return t;