local ret = ... or {}; ret.RedirTable = { Up = "Down", Down = "Down", Left = "Down", Right = "Down", UpLeft = "Down", UpRight = "Down", }; local OldRedir = ret.Redir; ret.Redir = function(sButton, sElement) sButton, sElement = OldRedir(sButton, sElement); -- Instead of separate hold heads, use the tap note graphics. --[[if sElement == "Hold Head Inactive" or sElement == "Hold Head Active" or sElement == "Roll Head Inactive" or sElement == "Roll Head Active" then sElement = "Tap Note"; end ]] sButton = ret.RedirTable[sButton]; return sButton, sElement; end -- To have separate graphics for each hold part: --[[ local OldRedir = ret.Redir; ret.Redir = function(sButton, sElement) -- Redirect non-hold, non-roll parts. if string.find(sElement, "hold") then return sButton, sElement; end return OldRedir(sButton, sElement); end ]] local OldFunc = ret.Load; function ret.Load() local t = OldFunc(); -- The main "Explosion" part just loads other actors; don't rotate -- it. The "Hold Explosion" part should not be rotated. if Var "Element" == "Explosion" or Var "Element" == "Roll Explosion" or Var "Element" == "Hold Explosion" then t.BaseRotationZ = nil; end return t; end ret.PartsToRotate = { ["Go Receptor"] = true, ["Ready Receptor"] = true, ["Tap Explosion Bright"] = true, ["Tap Explosion Dim"] = true, ["Tap Note"] = true, ["Hold Bottom Cap Active"] = true, ["Hold Bottom Cap Inactive"] = true, ["Hold Head Active"] = true, ["Hold Head Inactive"] = true, ["Roll Head Active"] = true, ["Roll Head Inactive"] = true, }; ret.Rotate = { Up = 180, Down = 0, Left = 90, Right = -90, UpLeft = 135, UpRight = 225, }; -- -- If a derived skin wants to have separate UpLeft graphics, -- use this: -- -- ret.RedirTable.UpLeft = "UpLeft"; -- ret.RedirTable.UpRight = "UpLeft"; -- ret.Rotate.UpLeft = 0; -- ret.Rotate.UpRight = 90; -- ret.Blank = { ["Hold Topcap Active"] = true, ["Hold Topcap Inactive"] = true, ["Roll Topcap Active"] = true, ["Roll Topcap Inactive"] = true, ["Hold Tail Active"] = true, ["Hold Tail Inactive"] = true, ["Roll Tail Active"] = true, ["Roll Tail Inactive"] = true, }; return ret;